Details
-
Defect
-
Status: Reviewing
-
Unset
-
Resolution: Unresolved
-
None
-
None
-
Second Life 3.7.20 (296094) Oct 29 2014 14:05:13 (Second Life Release)
Release Notes
You are at 109.1, 94.3, 21.8 in Testylvania Sandbox located at sim10620.agni.lindenlab.com (216.82.52.182:13007)
SLURL: http://maps.secondlife.com/secondlife/Testylvania%20Sandbox/109/94/22
(global coordinates 332,653.0, 306,270.0, 21.8)
Second Life Server 14.10.24.295913
Retrieving...
CPU: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz (3491.95 MHz)
Memory: 16268 MB
OS Version: Microsoft Windows 7 64-bit Service Pack 1 (Build 7601)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GTX 750/PCIe/SSE2
Windows Graphics Driver Version: 9.18.0013.4460
OpenGL Version: 4.4.0 NVIDIA 344.60
libcurl Version: libcurl/7.38.0 OpenSSL/1.0.1h zlib/1.2.8
J2C Decoder Version: KDU v7.0
Audio Driver Version: FMOD Ex 4.44.31
Qt Webkit Version: 4.7.1 (version number hard-coded)
Voice Server Version: Vivox 4.6.0009.20030
Built with MSVC version 1600
Packets Lost: 225/80,495 (0.3%)Second Life 3.7.20 (296094) Oct 29 2014 14:05:13 (Second Life Release) Release Notes You are at 109.1, 94.3, 21.8 in Testylvania Sandbox located at sim10620.agni.lindenlab.com (216.82.52.182:13007) SLURL: http://maps.secondlife.com/secondlife/Testylvania%20Sandbox/109/94/22 (global coordinates 332,653.0, 306,270.0, 21.8) Second Life Server 14.10.24.295913 Retrieving... CPU: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz (3491.95 MHz) Memory: 16268 MB OS Version: Microsoft Windows 7 64-bit Service Pack 1 (Build 7601) Graphics Card Vendor: NVIDIA Corporation Graphics Card: GeForce GTX 750/PCIe/SSE2 Windows Graphics Driver Version: 9.18.0013.4460 OpenGL Version: 4.4.0 NVIDIA 344.60 libcurl Version: libcurl/7.38.0 OpenSSL/1.0.1h zlib/1.2.8 J2C Decoder Version: KDU v7.0 Audio Driver Version: FMOD Ex 4.44.31 Qt Webkit Version: 4.7.1 (version number hard-coded) Voice Server Version: Vivox 4.6.0009.20030 Built with MSVC version 1600 Packets Lost: 225/80,495 (0.3%)
Description
Steps To Reproduce
Repro 1
- Rez a cube
- Edit the cube and name it ////////
- Add a default script to the cube.
- Set chat view on expanded view (chat headers enabled).
- Touch cube and observe you see the "Touched." text in nearby chat.
- Open Block list (Communicate -> Block list)
- In Nearby chat, right click on the //////// object name in the chat header -> Block
- Observe that the //////// object is added to the block list and you do not see the objects chat when touching it.
- Remove //////// from Block List
- Switch chat view to Compact view (chat headers disabled)
- Touch cube & verify you see the "Touched" chat in Nearby chat again.
- Right click on the //////// object name -> Block
Observed Behaviour
- //////// is not added to the Block list
- Touch cube and verify you still see "Touched" in Nearby chat
- Reproduces for objects named / or // or /// etc
- All other methods of blocking the cube appear to work
eg) Clicking the Block button in the mini inspector or right click cube object itself -> Manage -> Block
Expected Behaviour
When in compact chat view, right clicking on the object name //////// and choosing Block should add the object to the block list.
Repro 2
- Rename the cube to CANT/MUTE/ME
- Set chat view on expanded view (chat headers enabled).
- Touch cube and observe you see the "Touched." text in nearby chat.
- Open Block list (Communicate -> Block list)
- In Nearby chat, right click on the CANT/MUTE/ME object name in the chat header -> Block
- Observe that the CANT/MUTE/ME object is added to the block list and you do not see the objects chat when touching it.
- Remove CANT/MUTE/ME from Block List
- Switch chat view to Compact view (chat headers disabled)
- Touch cube & verify you see the "Touched" chat in Nearby chat again.
- Right click on the CANT/MUTE/ME object name -> Block
Observed Behaviour
- The object is added to the Block list but the name is truncated and listed as CANT instead of CANT/MUTE/ME
- In this case, CANT/MUTE/ME appears to be correctly blocked and chat from CANT/MUTE/ME is not seen when the object is touched.
Expected Behaviour
The name should not be truncated in the block list and should display as CANT/MUTE/ME
Other Information
Only seems to happen when an object has the / character in their name, not any other character (so far)