Uploaded image for project: 'Snowstorm'
  1. Snowstorm
  2. STORM-1985

Mesh garments don't adapt to changes in avatar shape

    Details

    • Type: Defect
    • Status: Closed
    • Priority: Major
    • Resolution: Released
    • Affects Version/s: None
    • Fix Version/s: None
    • Labels:
      None
    • Environment:

      Description

      This issue tracks the addition of new collision bones and associated
      weighting to the avatar.

      These bones can be used to rig mesh garments so that they adapt to avatar
      shape changes.

      Until the viewer with these changes reaches the release candidate stage,
      the new skeleton should be considered provisional and subject to change; we
      do not yet recommend selling or buying garments rigged to it. Since we may
      find reasons to improve it during this testing process, and any change to
      the collision bones will likely break garments rigged before the change, we
      want to make sure that we have a set of bones that we can all live with
      into the indefinite future before it is widely used.

      Creators and other users who participate in testing can provide feedback by
      filing Jira issues in the Fitted Mesh project.

        Attachments

        1. AvatarMeshAdjusted.jpg
          AvatarMeshAdjusted.jpg
          127 kB
        2. AvatarMeshAdjustedUnrigged.jpg
          AvatarMeshAdjustedUnrigged.jpg
          131 kB
        3. AvatarMshCollRigg.jpg
          AvatarMshCollRigg.jpg
          129 kB
        4. BELLY_LOWER0.jpg
          BELLY_LOWER0.jpg
          78 kB
        5. BELLY_LOWER100.jpg
          BELLY_LOWER100.jpg
          81 kB
        6. Belly50.jpg
          Belly50.jpg
          130 kB
        7. Belly50newBone.jpg
          Belly50newBone.jpg
          138 kB
        8. BreastSize100.jpg
          BreastSize100.jpg
          129 kB
        9. Butt100.jpg
          Butt100.jpg
          130 kB
        10. Handle100.jpg
          Handle100.jpg
          128 kB
        11. Mesh Distorted in Editing Appearance Window.jpg
          Mesh Distorted in Editing Appearance Window.jpg
          176 kB
        12. Mesh Distorted On Avatar In Wire Frame.jpg
          Mesh Distorted On Avatar In Wire Frame.jpg
          397 kB
        13. Mesh With Full Bright On and Off.jpg
          Mesh With Full Bright On and Off.jpg
          810 kB
        14. Normal Mesh Not Weighted to Collision Bones.jpg
          Normal Mesh Not Weighted to Collision Bones.jpg
          54 kB

          Issue Links

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              People

              • Assignee:
                Unassigned
                Reporter:
                oz.linden Oz Linden
              • Watchers:
                26 Start watching this issue

                Dates

                • Created:
                  Updated:
                  Resolved: