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  1. Snowstorm
  2. STORM-1934

Viewer 3.4.2 (Beta) breaks almost every sliding door script in SL

    Details

    • Type: Defect
    • Status: Closed
    • Priority: Severe
    • Resolution: Fixed
    • Affects Version/s: None
    • Fix Version/s: None
    • Labels:
      None
    • Environment:
    • Test Plan:
      Hide

      Test plan ( for BUG-840 and the related BUG-1709 ):

      Get a copy of https://marketplace.secondlife.com/p/linkprims-test-set/4536674 for 0L$

      The object contains a coalesced item ("rotating child prims", "moving child prims", "resizing linked prims", "moving root prims", "rotating root prims"),
      two HUDs ("changing prims HUD", "changing prims LOOKING AWAY - HUD"),
      four test vehicles ("VEHICLE moving child prims", "VEHICLE moving root prims", "VEHICLE rotating child prims", "VEHICLE rotating root prims")
      and the following two items: "SIT ON resizing linked prims", "tiny resizing linked prims".

      The objects perform manipulations on their linkset, when the user clicks on the HUD (the HUD will blink once when it recognized a mouseclick).
      The first HUD "changing prims HUD" is meant to test the linkset manipulation while the manipulated objects are in the user's view.

      The second HUD "changing prims LOOKING AWAY - HUD" can be used to test the same test cases while the manipulated objects are not in the user's view.
      When the user clicks the latter, it will move the user's camera to 30m below the avatar's position, then shout the command to the linksets (on channel 1), and after about a second it will reset the user's view again.

      The vehicles use a Linden hovercraft script which reproduced the vehicle bug (BUG-1423) for me in the SL Release 3.4.5 viewer almost every time I tried.
      The vehicles will delete themselves when the user stands up from them ( because I tested so many times that they were spread all across my land : )

      The tests will need to check each of the following test cases...

      • ...in vehicle mode (respectively with an avatar sitting on it for the test with llSetScale, as physical objects cannot get resized) while the test-objects are being manipulated
      • ...when the user (and his camera view) is closer than 10m to the test-objects while they are being manipulated
      • ...when the user (and his camera view) is farther than 20m away from the test-objects while they are being manipulated
      • ...when the user does not have the test-objects in view while they are being manipulated
      • ...when the user does have the test-objects in view while they are being manipulated
      • ...when the user zooms very close to the test-objects while they are being manipulated (less than 0.5m)
      • ...when the user has the test-objects selected (in build mode) while they are being manipulated

      The test cases test manipulation of scale/size, position and rotation of the root prim as well as of the child prims of a linkset.


      Test

      • Rezz the coalesced item from the test box (the coalesced item consists of: "rotating child prims", "moving child prims", "resizing linked prims", "moving root prims", "rotating root prims").
      • There should be 6 big red prims visible, none of them covered from a blue or black prim.
      • Put on the "changing prims LOOKING AWAY - HUD".
      • Move more than 20m away from the rezzed items.
      • Press ESCAPE on your keyboard two or three times, so that your viewer's camera is 'free' and can be catched from the HUD's script.
      • Click the HUD and wait for a moment until your camera automatically moved 30m below your avatar's position, and until the HUD blinked.
      • Wait until the camera is reset and examine the objects.
        Expected result:
        None of the 6 big red prims should be visible anymore.
        They should be covered from the black/blue prims, respectively the two red cubes in the middle of the test objects should be so small that they can barely be seen.

      Repeat the last three steps (press ESCAPE if needed, click the HUD, wait for a moment until the camera has moved away and back again, and then examine the objects again).
      Expected result:
      The 6 big red prims should be visible again.

      Keep the objects rezzed for the next test:
      Test

      • Replace the HUD with the other one: "changing prims HUD" (which does not manipulate the user's camera)
      • Move more than 20m away from the rezzed items.
      • Keep looking at the items.
      • Click the HUD and wait for a moment until the HUD blinked.
      • Examine the objects.
        Expected result:
        None of the 6 big red prims should be visible anymore.
        They should be covered from the black/blue prims, respectively the two red cubes in the middle of the test objects should be so small that they can barely be seen.

      Repeat the last three steps (Click the HUD, wait for a moment, and then examine the objects).
      Expected result:
      The 6 big red prims should be visible again.

      Still keep the objects rezzed for the next test:
      Test

      • Move more than 20m away from the rezzed items.
      • Select all 5 test objects in edit-mode/build-mode.
      • Keep looking at the objects.
      • Shout the command "/1 test" in chat (or any other message on channel 1). Make sure you use 'shout' (CTRL+ENTER) so that the objects can receive the command even if they are far away.
      • Examine the objects.
        Expected result:
        None of the 6 big red prims should be visible anymore.
        They should be covered from the black/blue prims, respectively the two red cubes in the middle of the test objects should be so small that they can barely be seen.

      Repeat the last four steps (Keep the objects selected, shout "/1 test" in chat, wait for a moment, and then examine the objects).
      Expected result:
      The 6 big red prims should be visible again.

      Still keep the objects rezzed for the next test:
      Test

      • Move more than 20m away from the rezzed items.
      • Select all 5 test objects in edit-mode/build-mode.
      • Look in the opposite direction, so that none of the objects is in view.
      • Shout the command "/1 test" in chat (or any other message on channel 1). Make sure you use 'shout' (CTRL+ENTER) so that the objects can receive the command even if they are far away.
      • Turn around again and examine the objects.
        Expected result:
        None of the 6 big red prims should be visible anymore.
        They should be covered from the black/blue prims, respectively the two red cubes in the middle of the test objects should be so small that they can barely be seen.

      Repeat the last four steps (Keep the objects selected, look away from the objects, shout "/1 test" in chat, wait for a moment, and then turn back around and examine the objects).
      Expected result:
      The 6 big red prims should be visible again.

      Repeat all four tests from above but don't move 20m away, but stay close to the objects instead, this time (less than 10m away).


      (The following test addresses ONLY the fix for BUG-1709 and is supposed to fail in a viewer without this fix)
      Test

      • Put on the "changing prims HUD" (which does not manipulate the user's camera).
      • Rezz "tiny resizing linked prims", a very small linkset (0.06m x 0.01m) of two small red cuboids.
      • Zoom in very close to the object.
      • Click the HUD and wait for a moment until the HUD blinked.
        Expected result:
        Both prims became perfectly shaped 0.01m x 0.01m x 0.01m cubes (make sure they are not a bit smaller or bigger than they should be).

      Repeat the last step (click the HUD, wait until it blinked, and then examine the object).
      Expected result:
      Both prims are of the exact original cuboid shape as before (0.02m x 0.01m x 0.01m).

      Keep the "tiny resizing linked prims" test-object rezzed for the next test:
      (The following test addresses ONLY the fix for BUG-1709 and is supposed to fail in a viewer without this fix)
      Test

      • Replace your HUD with "changing prims LOOKING AWAY - HUD"
      • Press ESCAPE on your keyboard two or three times, to 'free' your viewer's camera so that it can be catched from the HUD's script.
      • Move the "tiny resizing linked prims" test-object very close to your camera.
      • Click the HUD and wait for a moment until your camera automatically moved 30m below your avatar's position, and until the HUD blinked.
      • Wait until the camera is reset and examine the objects.
        Expected result:
        Both prims became perfectly shaped 0.01m x 0.01m x 0.01m cubes (make sure they are not a bit smaller or bigger than they should be).

      Repeat the last three steps (press ESCAPE if needed, click the HUD, wait for a moment until the camera has moved away and back again, and then examine the object again).
      Expected result:
      Both prims are of the exact original cuboid shape as before (0.02m x 0.01m x 0.01m).

      Keep the "tiny resizing linked prims" test-object rezzed for the next test:
      (The following test addresses ONLY the fix for BUG-1709 and is supposed to fail in a viewer without this fix)
      Test

      • Select the test object in edit-mode/build-mode.
      • Keep looking at the objects.
      • Say the command "/1 test" in chat (or any other message on channel 1).
      • Examine the object.
        Expected result:
        Both prims became perfectly shaped 0.01m x 0.01m x 0.01m cubes (make sure they are not a bit smaller or bigger than they should be).

      Repeat the last step (Keep the object selected, say "/1 test" in chat, and examine the object).
      Expected result:
      Both prims are of the exact original cuboid shape as before (0.02m x 0.01m x 0.01m).

      Keep the "tiny resizing linked prims" test-object rezzed for the next test:
      (The following test addresses ONLY the fix for BUG-1709 and is supposed to fail in a viewer without this fix)
      Test

      • Select the test object in edit-mode/build-mode.
      • Look in the opposite direction, so that the test-object is not in view.
      • Say the command "/1 test" in chat (or any other message on channel 1).
      • Turn around again and examine the object.
        Expected result:
        Both prims became perfectly shaped 0.01m x 0.01m x 0.01m cubes (make sure they are not a bit smaller or bigger than they should be).

      Repeat the last two steps (Keep the object selected, look away from the object, say "/1 test" in chat, wait for a moment, and then turn back around and examine the object).
      Expected result:
      Both prims are of the exact original cuboid shape as before (0.02m x 0.01m x 0.01m).


      Test

      • Put on the "changing prims HUD" (which does not manipulate the user's camera).
      • Rezz the "SIT ON resizing linked prims" test object and sit on it.
      • Move the camera more than 20m away from the test object.
      • Click the HUD and wait for a moment until the HUD blinked.
      • Examine the object.
        Expected result:
        Both prims became very small (almost not visible).

      Repeat the last two steps (click the HUD, wait until it blinked, and then examine the object).
      Expected result:
      The two red prims returned to their original (bigger) size.

      Continue sitting on the object for the next test:
      Test

      • Move the camera more than 20m away from the test object.
      • Look in the opposite direction, so that the object is not in view.
      • Click the HUD and wait for a moment until the HUD blinked.
      • Turn around again and examine the object.
        Expected result:
        Both prims became very small (almost not visible).

      Repeat the last three steps (look in the opposite direction, click the HUD, wait until it blinked, turn around again and examine the object).
      Expected result:
      The two red prims returned to their original (bigger) size.

      Continue sitting on the object for the next test:
      Test

      • Select the test object in edit-mode/build-mode.
      • Move the camera more than 20m away from the test object.
      • Say the command "/1 test" in chat (or any other message on channel 1).
      • Examine the object.
        Expected result:
        Both prims became very small (almost not visible).

      Repeat the last two steps (Keep the object selected, say "/1 test" in chat, wait for a moment, and then examine the object).
      Expected result:
      The two red prims returned to their original (bigger) size.

      Continue sitting on the object for the next test:
      Test

      • Select the test object in edit-mode/build-mode.
      • Move the camera more than 20m away from the test object.
      • Look in the opposite direction, so that the object is not in view.
      • Say the command "/1 test" in chat (or any other message on channel 1).
      • Turn around again and examine the object.
        Expected result:
        Both prims became very small (almost not visible).

      Repeat the last four steps (Keep the object selected, look away from the object, say "/1 test" in chat, wait for a moment, and then turn back around and examine the object).
      Expected result:
      The two red prims returned to their original (bigger) size.

      Repeat all four tests from above but don't move the camera 20m away, but keep it close to the objects instead, this time (less than 10m away).


      Repeat the following tests with all four test vehicles:
      "VEHICLE moving child prims", "VEHICLE moving root prims", "VEHICLE rotating child prims", "VEHICLE rotating root prims".
      (A test with "VEHICLE rotating root prims" will fail if the avatar does NOT sit on the object, because of an other unrelated bug with failing alpha-updates: VWR-17462 - or a similar alpha bug,
      but it should work, following the test plan)

      I recommend to test the following vehicle-tests on a semi-transparent platform, because the Linden hovercraft script will in some cases put the camera position below the vehicle.

      Test

      • Put on the "changing prims HUD".
      • Rezz the vehicle, make sure the big red prim is visible.
      • Sit down on the vehicle, and wait until it starts up (it will start hovering after a couple of seconds).
      • Click the HUD and wait for a moment until the HUD blinked.
        Expected result:
        The red prim is gone (covered completely by another prim/or became very small, almost invisible).

      Repeat the last step (click the HUD, wait until it blinked, and then examine the vehicle).
      Expected result:
      The red prim is visible again.
      Stand up (the vehicle should get deleted automatically).

      Test

      • Rezz the vehicle, make sure the big red prim is visible.
      • Sit down on the vehicle, and wait until it starts up (it will start hovering after a couple of seconds).
      • Select the vehicle in edit-mode/build-mode.
      • Say the command "/1 test" in chat (or any other message on channel 1).
        Expected result:
        The red prim is gone (covered completely by another prim/or became very small, almost invisible).

      Repeat the last two steps (Keep the vehicle selected, say "/1 test" in chat, wait for a moment, and then examine the vehicle).
      Expected result:
      The red prim is visible again.
      Stand up (the vehicle should get deleted automatically).

      Test

      • Rezz the vehicle, make sure the big red prim is visible.
      • Sit down on the vehicle, and wait until it starts up (it will start hovering after a couple of seconds).
      • Select the vehicle in edit-mode/build-mode.
      • Look in the opposite direction, so that the vehicle is not in view.
      • Say the command "/1 test" in chat (or any other message on channel 1).
      • Turn around again and examine the vehicle.
        Expected result:
        The red prim is gone (covered completely by another prim/or became very small, almost invisible).

      Repeat the last four steps (Keep the vehicle selected, look away from the vehicle, say "/1 test" in chat, wait for a moment, and then turn back around and examine the vehicle).
      Expected result:
      The red prim is visible again.
      Stand up (the vehicle should get deleted automatically).

      Test

      • Put on the "changing prims LOOKING AWAY - HUD".
      • Rezz the vehicle, make sure the big red prim is visible.
      • Sit down on the vehicle, and wait until it starts up (it will start hovering after a couple of seconds).
      • Press ESCAPE on your keyboard two or three times, to 'free' your viewer's camera so that it can be catched from the HUD's script.
      • Click the HUD and wait for a moment until your camera automatically moved 30m below your avatar's position, and until the HUD blinked.
      • Wait until the camera is reset and examine the vehicle.
        Expected result:
        The red prim is gone (covered completely by another prim/or became very small, almost invisible).

      Repeat the last three steps (press ESCAPE if needed, click the HUD, wait for a moment until the camera has moved away and back again, and then examine the vehicle again).
      Expected result:
      The red prim is visible again.
      Stand up (the vehicle should get deleted automatically).

      Show
      Test plan ( for BUG-840 and the related BUG-1709 ): Get a copy of https://marketplace.secondlife.com/p/linkprims-test-set/4536674 for 0L$ The object contains a coalesced item ("rotating child prims", "moving child prims", "resizing linked prims", "moving root prims", "rotating root prims"), two HUDs ("changing prims HUD", "changing prims LOOKING AWAY - HUD"), four test vehicles ("VEHICLE moving child prims", "VEHICLE moving root prims", "VEHICLE rotating child prims", "VEHICLE rotating root prims") and the following two items: "SIT ON resizing linked prims", "tiny resizing linked prims". The objects perform manipulations on their linkset, when the user clicks on the HUD (the HUD will blink once when it recognized a mouseclick). The first HUD "changing prims HUD" is meant to test the linkset manipulation while the manipulated objects are in the user's view. The second HUD "changing prims LOOKING AWAY - HUD" can be used to test the same test cases while the manipulated objects are not in the user's view. When the user clicks the latter, it will move the user's camera to 30m below the avatar's position, then shout the command to the linksets (on channel 1), and after about a second it will reset the user's view again. The vehicles use a Linden hovercraft script which reproduced the vehicle bug (BUG-1423) for me in the SL Release 3.4.5 viewer almost every time I tried. The vehicles will delete themselves when the user stands up from them ( because I tested so many times that they were spread all across my land : ) The tests will need to check each of the following test cases... ...in vehicle mode (respectively with an avatar sitting on it for the test with llSetScale, as physical objects cannot get resized) while the test-objects are being manipulated ...when the user (and his camera view) is closer than 10m to the test-objects while they are being manipulated ...when the user (and his camera view) is farther than 20m away from the test-objects while they are being manipulated ...when the user does not have the test-objects in view while they are being manipulated ...when the user does have the test-objects in view while they are being manipulated ...when the user zooms very close to the test-objects while they are being manipulated (less than 0.5m) ...when the user has the test-objects selected (in build mode) while they are being manipulated The test cases test manipulation of scale/size , position and rotation of the root prim as well as of the child prims of a linkset. Test Rezz the coalesced item from the test box (the coalesced item consists of: "rotating child prims", "moving child prims", "resizing linked prims", "moving root prims", "rotating root prims"). There should be 6 big red prims visible, none of them covered from a blue or black prim. Put on the "changing prims LOOKING AWAY - HUD". Move more than 20m away from the rezzed items. Press ESCAPE on your keyboard two or three times, so that your viewer's camera is 'free' and can be catched from the HUD's script. Click the HUD and wait for a moment until your camera automatically moved 30m below your avatar's position, and until the HUD blinked. Wait until the camera is reset and examine the objects. Expected result: None of the 6 big red prims should be visible anymore. They should be covered from the black/blue prims, respectively the two red cubes in the middle of the test objects should be so small that they can barely be seen. Repeat the last three steps (press ESCAPE if needed, click the HUD, wait for a moment until the camera has moved away and back again, and then examine the objects again). Expected result: The 6 big red prims should be visible again. Keep the objects rezzed for the next test: Test Replace the HUD with the other one: "changing prims HUD" (which does not manipulate the user's camera) Move more than 20m away from the rezzed items. Keep looking at the items. Click the HUD and wait for a moment until the HUD blinked. Examine the objects. Expected result: None of the 6 big red prims should be visible anymore. They should be covered from the black/blue prims, respectively the two red cubes in the middle of the test objects should be so small that they can barely be seen. Repeat the last three steps (Click the HUD, wait for a moment, and then examine the objects). Expected result: The 6 big red prims should be visible again. Still keep the objects rezzed for the next test: Test Move more than 20m away from the rezzed items. Select all 5 test objects in edit-mode/build-mode. Keep looking at the objects. Shout the command "/1 test" in chat (or any other message on channel 1). Make sure you use 'shout' (CTRL+ENTER) so that the objects can receive the command even if they are far away. Examine the objects. Expected result: None of the 6 big red prims should be visible anymore. They should be covered from the black/blue prims, respectively the two red cubes in the middle of the test objects should be so small that they can barely be seen. Repeat the last four steps (Keep the objects selected, shout "/1 test" in chat, wait for a moment, and then examine the objects). Expected result: The 6 big red prims should be visible again. Still keep the objects rezzed for the next test: Test Move more than 20m away from the rezzed items. Select all 5 test objects in edit-mode/build-mode. Look in the opposite direction, so that none of the objects is in view. Shout the command "/1 test" in chat (or any other message on channel 1). Make sure you use 'shout' (CTRL+ENTER) so that the objects can receive the command even if they are far away. Turn around again and examine the objects. Expected result: None of the 6 big red prims should be visible anymore. They should be covered from the black/blue prims, respectively the two red cubes in the middle of the test objects should be so small that they can barely be seen. Repeat the last four steps (Keep the objects selected, look away from the objects, shout "/1 test" in chat, wait for a moment, and then turn back around and examine the objects). Expected result: The 6 big red prims should be visible again. Repeat all four tests from above but don't move 20m away, but stay close to the objects instead, this time (less than 10m away). (The following test addresses ONLY the fix for BUG-1709 and is supposed to fail in a viewer without this fix) Test Put on the "changing prims HUD" (which does not manipulate the user's camera). Rezz "tiny resizing linked prims", a very small linkset (0.06m x 0.01m) of two small red cuboids. Zoom in very close to the object. Click the HUD and wait for a moment until the HUD blinked. Expected result: Both prims became perfectly shaped 0.01m x 0.01m x 0.01m cubes (make sure they are not a bit smaller or bigger than they should be). Repeat the last step (click the HUD, wait until it blinked, and then examine the object). Expected result: Both prims are of the exact original cuboid shape as before (0.02m x 0.01m x 0.01m). Keep the "tiny resizing linked prims" test-object rezzed for the next test: (The following test addresses ONLY the fix for BUG-1709 and is supposed to fail in a viewer without this fix) Test Replace your HUD with "changing prims LOOKING AWAY - HUD" Press ESCAPE on your keyboard two or three times, to 'free' your viewer's camera so that it can be catched from the HUD's script. Move the "tiny resizing linked prims" test-object very close to your camera. Click the HUD and wait for a moment until your camera automatically moved 30m below your avatar's position, and until the HUD blinked. Wait until the camera is reset and examine the objects. Expected result: Both prims became perfectly shaped 0.01m x 0.01m x 0.01m cubes (make sure they are not a bit smaller or bigger than they should be). Repeat the last three steps (press ESCAPE if needed, click the HUD, wait for a moment until the camera has moved away and back again, and then examine the object again). Expected result: Both prims are of the exact original cuboid shape as before (0.02m x 0.01m x 0.01m). Keep the "tiny resizing linked prims" test-object rezzed for the next test: (The following test addresses ONLY the fix for BUG-1709 and is supposed to fail in a viewer without this fix) Test Select the test object in edit-mode/build-mode. Keep looking at the objects. Say the command "/1 test" in chat (or any other message on channel 1). Examine the object. Expected result: Both prims became perfectly shaped 0.01m x 0.01m x 0.01m cubes (make sure they are not a bit smaller or bigger than they should be). Repeat the last step (Keep the object selected, say "/1 test" in chat, and examine the object). Expected result: Both prims are of the exact original cuboid shape as before (0.02m x 0.01m x 0.01m). Keep the "tiny resizing linked prims" test-object rezzed for the next test: (The following test addresses ONLY the fix for BUG-1709 and is supposed to fail in a viewer without this fix) Test Select the test object in edit-mode/build-mode. Look in the opposite direction, so that the test-object is not in view. Say the command "/1 test" in chat (or any other message on channel 1). Turn around again and examine the object. Expected result: Both prims became perfectly shaped 0.01m x 0.01m x 0.01m cubes (make sure they are not a bit smaller or bigger than they should be). Repeat the last two steps (Keep the object selected, look away from the object, say "/1 test" in chat, wait for a moment, and then turn back around and examine the object). Expected result: Both prims are of the exact original cuboid shape as before (0.02m x 0.01m x 0.01m). Test Put on the "changing prims HUD" (which does not manipulate the user's camera). Rezz the "SIT ON resizing linked prims" test object and sit on it. Move the camera more than 20m away from the test object. Click the HUD and wait for a moment until the HUD blinked. Examine the object. Expected result: Both prims became very small (almost not visible). Repeat the last two steps (click the HUD, wait until it blinked, and then examine the object). Expected result: The two red prims returned to their original (bigger) size. Continue sitting on the object for the next test: Test Move the camera more than 20m away from the test object. Look in the opposite direction, so that the object is not in view. Click the HUD and wait for a moment until the HUD blinked. Turn around again and examine the object. Expected result: Both prims became very small (almost not visible). Repeat the last three steps (look in the opposite direction, click the HUD, wait until it blinked, turn around again and examine the object). Expected result: The two red prims returned to their original (bigger) size. Continue sitting on the object for the next test: Test Select the test object in edit-mode/build-mode. Move the camera more than 20m away from the test object. Say the command "/1 test" in chat (or any other message on channel 1). Examine the object. Expected result: Both prims became very small (almost not visible). Repeat the last two steps (Keep the object selected, say "/1 test" in chat, wait for a moment, and then examine the object). Expected result: The two red prims returned to their original (bigger) size. Continue sitting on the object for the next test: Test Select the test object in edit-mode/build-mode. Move the camera more than 20m away from the test object. Look in the opposite direction, so that the object is not in view. Say the command "/1 test" in chat (or any other message on channel 1). Turn around again and examine the object. Expected result: Both prims became very small (almost not visible). Repeat the last four steps (Keep the object selected, look away from the object, say "/1 test" in chat, wait for a moment, and then turn back around and examine the object). Expected result: The two red prims returned to their original (bigger) size. Repeat all four tests from above but don't move the camera 20m away, but keep it close to the objects instead, this time (less than 10m away). Repeat the following tests with all four test vehicles: "VEHICLE moving child prims", "VEHICLE moving root prims", "VEHICLE rotating child prims", "VEHICLE rotating root prims". (A test with "VEHICLE rotating root prims" will fail if the avatar does NOT sit on the object, because of an other unrelated bug with failing alpha-updates: VWR-17462 - or a similar alpha bug, but it should work, following the test plan) I recommend to test the following vehicle-tests on a semi-transparent platform, because the Linden hovercraft script will in some cases put the camera position below the vehicle. Test Put on the "changing prims HUD". Rezz the vehicle, make sure the big red prim is visible. Sit down on the vehicle, and wait until it starts up (it will start hovering after a couple of seconds). Click the HUD and wait for a moment until the HUD blinked. Expected result: The red prim is gone (covered completely by another prim/or became very small, almost invisible). Repeat the last step (click the HUD, wait until it blinked, and then examine the vehicle). Expected result: The red prim is visible again. Stand up (the vehicle should get deleted automatically). Test Rezz the vehicle, make sure the big red prim is visible. Sit down on the vehicle, and wait until it starts up (it will start hovering after a couple of seconds). Select the vehicle in edit-mode/build-mode. Say the command "/1 test" in chat (or any other message on channel 1). Expected result: The red prim is gone (covered completely by another prim/or became very small, almost invisible). Repeat the last two steps (Keep the vehicle selected, say "/1 test" in chat, wait for a moment, and then examine the vehicle). Expected result: The red prim is visible again. Stand up (the vehicle should get deleted automatically). Test Rezz the vehicle, make sure the big red prim is visible. Sit down on the vehicle, and wait until it starts up (it will start hovering after a couple of seconds). Select the vehicle in edit-mode/build-mode. Look in the opposite direction, so that the vehicle is not in view. Say the command "/1 test" in chat (or any other message on channel 1). Turn around again and examine the vehicle. Expected result: The red prim is gone (covered completely by another prim/or became very small, almost invisible). Repeat the last four steps (Keep the vehicle selected, look away from the vehicle, say "/1 test" in chat, wait for a moment, and then turn back around and examine the vehicle). Expected result: The red prim is visible again. Stand up (the vehicle should get deleted automatically). Test Put on the "changing prims LOOKING AWAY - HUD". Rezz the vehicle, make sure the big red prim is visible. Sit down on the vehicle, and wait until it starts up (it will start hovering after a couple of seconds). Press ESCAPE on your keyboard two or three times, to 'free' your viewer's camera so that it can be catched from the HUD's script. Click the HUD and wait for a moment until your camera automatically moved 30m below your avatar's position, and until the HUD blinked. Wait until the camera is reset and examine the vehicle. Expected result: The red prim is gone (covered completely by another prim/or became very small, almost invisible). Repeat the last three steps (press ESCAPE if needed, click the HUD, wait for a moment until the camera has moved away and back again, and then examine the vehicle again). Expected result: The red prim is visible again. Stand up (the vehicle should get deleted automatically).
    • Release Vehicles/Components:
      Viewer - Rendering

      Description

      Steps to Reproduce

      I was trying to pass an open sliding door while the physics rendered the door being "closed".

      Actual Behavior

      Sliding doors will not render their movement correctly. They "open" correctly (Viewer renders the movement and physics correctly) but when they close (by timer!!, which is common habit), then physics "close" (move the prim/mesh back into the "closed" position) while the graphics still render the door as being "open". This occurs when the door is not within the viewer "field of view" (when you turn your back to them), and not when you keep the door within the ffield of view. As a result people run against an invisible wall while trying to pass the door when they face it the next time. This affects ANY of the most used sliding door scripts in entire Second Life.

      Expected Behavior

      I expect SL to perform the most simple and most common and wide spread tasks bug free.

      Other information

      This should be fixed soon, because this is a nasty bug which will be recognised by almost every active user in SL immediately and will not help to build more faith into Linden Lab and Second Life, imho.

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            • Assignee:
              Unassigned
              Reporter:
              vivienne.schell Vivienne Schell
            • Watchers:
              7 Start watching this issue

              Dates

              • Created:
                Updated:
                Resolved: