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  1. Snowstorm
  2. STORM-1812

Music stream does not always restart after teleporting

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    • Defect
    • Status: Closed
    • Unset
    • Resolution: Released
    • None
    • Active
    • Code Review, Product Owner
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      Note: While running this test a number of times I have seen a few instances where the music would fade out and stop and the play button icon would revert to the off condition. I suspect this is a different issue and should not cause the test to fail QA, unless it is happening all the time. If this happens please try relogging and starting the test over.

      Set a music URL in your test parcel. You need a stream that plays fairly loudly all the time. If you do not have a url handy use one of these:
      http://64.71.145.133:8010/

      If you do not use one of the above streams put the one you are using into the address box of your web browswer. This usually will show you the SHOUTcast page for it. Make sure it is not limited to a small number of listeners.

      Set a DOWN landmark at ground level in your parcel
      Set an UP landmark at 3000m also in this parcel. It might be helpful to establish a landing platform to stand on at this spot.

      Check on Preferences->Sound & Media->Allow media to auto-play

      1) Press the play button at the top right of the screen: music fades in
      2) Teleport UP: music fades out and fades in
      3) Teleport DOWN: music fades out and fades in
      4) Teleport UP, as music starts to fade out teleport DOWN: music fades out and fades in
      5) Teleport UP, as music starts to fade in teleport DOWN: music finishes fading in
      Press the stop button at the top right of the screen

      Check off Preferences->Sound & Media->Allow media to auto-play
      Repeat above tests

      Teleport up and down, waiting a little while at each place: the music does not start up unexpectedly

      Try teleporting a number of times to an inaccessible region: the music does not start up unexpectedly

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      Note: While running this test a number of times I have seen a few instances where the music would fade out and stop and the play button icon would revert to the off condition. I suspect this is a different issue and should not cause the test to fail QA, unless it is happening all the time. If this happens please try relogging and starting the test over. Set a music URL in your test parcel. You need a stream that plays fairly loudly all the time. If you do not have a url handy use one of these: http://64.71.145.133:8010/ If you do not use one of the above streams put the one you are using into the address box of your web browswer. This usually will show you the SHOUTcast page for it. Make sure it is not limited to a small number of listeners. Set a DOWN landmark at ground level in your parcel Set an UP landmark at 3000m also in this parcel. It might be helpful to establish a landing platform to stand on at this spot. Check on Preferences->Sound & Media->Allow media to auto-play 1) Press the play button at the top right of the screen: music fades in 2) Teleport UP: music fades out and fades in 3) Teleport DOWN: music fades out and fades in 4) Teleport UP, as music starts to fade out teleport DOWN: music fades out and fades in 5) Teleport UP, as music starts to fade in teleport DOWN: music finishes fading in Press the stop button at the top right of the screen Check off Preferences->Sound & Media->Allow media to auto-play Repeat above tests Teleport up and down, waiting a little while at each place: the music does not start up unexpectedly Try teleporting a number of times to an inaccessible region: the music does not start up unexpectedly

    Description

      When I tp within my sim to a platform, music disappears and I have to restart it. this happens only by TP within the same sim

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              Unassigned Unassigned
              zubina.mcmillan Zubina McMillan
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                Updated:
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