Details
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Story
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Status: Closed
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Minor
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Resolution: Released
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None
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Second Life 3.2.6 (247329) Jan 9 2012 10:12:42 (Second Life Beta Viewer)
Notes de version
Vous êtes à 150083.0, 235963.0, 24.1 dans Serralhon, se trouvant à sim9442.agni.lindenlab.com (216.82.43.145:13009)
Second Life RC Magnum 12.01.06.247303
Notes de version
CPU : Intel(R) Xeon(R) CPU 5150 @ 2.66GHz (2660 MHz)
Mémoire : 5120 Mo
Version OS : Mac OS X 10.7.2 Darwin 11.2.0 Darwin Kernel Version 11.2.0: Tue Aug 9 20:56:15 PDT 2011; root:xnu-1699.24.8~1/RELEASE_I386 i386
Distributeur de cartes graphiques : ATI Technologies Inc.
Cartes graphiques : ATI Radeon HD 4870 OpenGL Engine
Version OpenGL : 2.1 ATI-7.12.9
Version libcurl : libcurl/7.21.1 OpenSSL/0.9.8q zlib/1.2.5 c-ares/1.7.1
Version J2C Decoder : KDU v6.4.1
Version Audio Driver : FMOD version 3.750000
Version Qt Webkit : 4.7.1 (version number hard-coded)
Version serveur vocal : Vivox 3.2.0002.10426
Compilé avec GCC version 40001
Paquets perdus : 1/1556 (0.1%)Second Life 3.2.6 (247329) Jan 9 2012 10:12:42 (Second Life Beta Viewer) Notes de version Vous êtes à 150083.0, 235963.0, 24.1 dans Serralhon, se trouvant à sim9442.agni.lindenlab.com (216.82.43.145:13009) Second Life RC Magnum 12.01.06.247303 Notes de version CPU : Intel(R) Xeon(R) CPU 5150 @ 2.66GHz (2660 MHz) Mémoire : 5120 Mo Version OS : Mac OS X 10.7.2 Darwin 11.2.0 Darwin Kernel Version 11.2.0: Tue Aug 9 20:56:15 PDT 2011; root:xnu-1699.24.8~1/RELEASE_I386 i386 Distributeur de cartes graphiques : ATI Technologies Inc. Cartes graphiques : ATI Radeon HD 4870 OpenGL Engine Version OpenGL : 2.1 ATI-7.12.9 Version libcurl : libcurl/7.21.1 OpenSSL/0.9.8q zlib/1.2.5 c-ares/1.7.1 Version J2C Decoder : KDU v6.4.1 Version Audio Driver : FMOD version 3.750000 Version Qt Webkit : 4.7.1 (version number hard-coded) Version serveur vocal : Vivox 3.2.0002.10426 Compilé avec GCC version 40001 Paquets perdus : 1/1556 (0.1%)
Description
Hello,
Is it possible to add the patch seen on this web page :
http://blog.machinimatrix.org/avastar/avastar-anim-format/
to add support for raw anim file upload in the viewer ?
The internal animation format (anim files ) can do many unique animation tricks that the bvh cannot; including:
-Different animation priorities per-joint
-Keyframed animation control of eyes!
-Variable length joint offsets per frame (allowing cartoon-like "stretchy" bones)
-Keyframed rotation and repositioning of attachments (which meshes can weight to; to use as new child bones )
-ClientSide scaling of attachments and default mesh
Thank you
Attachments
Issue Links
- is depended on by
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STORM-1815 New viewer help entry needed for animation_anim_preview and KB update
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- In Progress
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1.
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New viewer help entry needed for animation_anim_preview and KB update |
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In Progress | Unassigned |