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  1. Snowstorm
  2. STORM-1679

Avatar Draw Weight number is always red

    Details

    • Type: Defect
    • Status: Closed
    • Priority: Minor
    • Resolution: Fixed
    • Affects Version/s: None
    • Fix Version/s: Active
    • Labels:
      None
    • Environment:
    • Approvals:
      Code Review
    • Test Plan:
      Hide

      Turn on Advanced->Performance Tools->Show Draw Weight for Avatars

      Start with an avatar that is not wearing much, so the draw weight displayed is a small number, say 1,000.

      Note that Draw Weight is green

      Start wearing more and more items.

      Note that Draw Weight becomes less green, more yellow, and then more orange, and is fully red when it is at 40,000.

      Show
      Turn on Advanced->Performance Tools->Show Draw Weight for Avatars Start with an avatar that is not wearing much, so the draw weight displayed is a small number, say 1,000. Note that Draw Weight is green Start wearing more and more items. Note that Draw Weight becomes less green, more yellow, and then more orange, and is fully red when it is at 40,000.

      Description

      The new formula used to calculate the value for Avatar Draw weight (Advanced->Performance Tools->Show Draw Weight for Avatars) returns much larger values than the old formula.

      The threshold for when to show this value in green or red was not raised when the formula was changed, so now the number always shows as red.

      I did a quick test with my avatar. In this particular case the old value is 105 and the new one is 6543.

      The constant ARC_LIMIT in llvoavatar.cpp needs to be adjusted upwards by about a factor of 62 in this particular case. Input from a Linden is needed for the new green to red transition value for ARC_LIMIT.

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            • Assignee:
              Unassigned
              Reporter:
              jonathan.yap Jonathan Yap
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              jira-users
            • Watchers:
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              Dates

              • Created:
                Updated:
                Resolved: