Details
-
Defect
-
Status: Closed
-
Trivial
-
Resolution: Fixed
-
None
-
None
-
Second Life 2.8.3 (237828) Aug 4 2011 16:20:33 (Second Life Beta Viewer)
Release Notes
You are at 274,861.0, 311,686.0, 28.6 in Echo City located at sim2364.agni.lindenlab.com (216.82.1.202:13001)
Second Life Server 11.08.02.237522
Release Notes
CPU: Pentium(R) Dual-Core CPU E5700 @ 3.00GHz (2992.86 MHz)
Memory: 6144 MB
OS Version: Microsoft Windows 7 64-bit Service Pack 1 (Build 7601)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 8400 GS/PCI/SSE2
Windows Graphics Driver Version: 8.17.0012.7533
OpenGL Version: 3.3.0
libcurl Version: libcurl/7.21.1 OpenSSL/0.9.8q zlib/1.2.5 c-ares/1.7.1
J2C Decoder Version: KDU v6.4.1
Audio Driver Version: FMOD version 3.750000
Qt Webkit Version: 4.7.1 (version number hard-coded)
Voice Server Version: Not Connected
Built with MSVC version 1600
Packets Lost: 735/30,954 (2.4%)Second Life 2.8.3 (237828) Aug 4 2011 16:20:33 (Second Life Beta Viewer) Release Notes You are at 274,861.0, 311,686.0, 28.6 in Echo City located at sim2364.agni.lindenlab.com (216.82.1.202:13001) Second Life Server 11.08.02.237522 Release Notes CPU: Pentium(R) Dual-Core CPU E5700 @ 3.00GHz (2992.86 MHz) Memory: 6144 MB OS Version: Microsoft Windows 7 64-bit Service Pack 1 (Build 7601) Graphics Card Vendor: NVIDIA Corporation Graphics Card: GeForce 8400 GS/PCI/SSE2 Windows Graphics Driver Version: 8.17.0012.7533 OpenGL Version: 3.3.0 libcurl Version: libcurl/7.21.1 OpenSSL/0.9.8q zlib/1.2.5 c-ares/1.7.1 J2C Decoder Version: KDU v6.4.1 Audio Driver Version: FMOD version 3.750000 Qt Webkit Version: 4.7.1 (version number hard-coded) Voice Server Version: Not Connected Built with MSVC version 1600 Packets Lost: 735/30,954 (2.4%)
-
https://bitbucket.org/vadim_productengine/storm-1597 changeset 03600d51ed1f
-
Code Review, Product Owner
-
Viewer - Viewer
Description
this one is somewhat tricky to detail, and i've spoken with the third party dev who makes the viewer2 i use, but it appears to be a problem with viewer2 in general. hopefully the pictures can detail the situation better than i can.
1) pull off the inventory window from the sidebar to become a floater. resize the width of the window to twice it's "default" width, for example.
2) right click an object in inventory, and click 'properties'. the 'item profile' is shown, with all buttons and text intact and properly placed.
3) find an object in world that brings up an object inspector. click the 'i' circle, then select "more". notice now the 'back' arrow in the resized inventory floater is sitting towards the middle of the window, as if it's simply programmed to be X-pixels away from the right-hand side of the window's edge. shouldn't it be X-pixels away from the left edge of the window, as with the Item Profile?
expected: "item profile" and "object profile" windows should use the same method of determining where to place the 'back' arrow, instead of the Object Inspector/Profile sitting the button in the middle of the pane obscured by text.