Details
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Type:
Story Defect
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Status: Closed
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Priority:
Minor
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Resolution: Won't Finish
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Affects Version/s: None
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Fix Version/s: project-windlight
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Labels:None
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Environment:Second Life 2.6.4 (226448) Apr 12 2011 12:27:09 (Second Life Project Windlight Estate)
Release Notes
CPU: Intel(R) Xeon(R) CPU E5462 @ 2.80GHz (2800 MHz)
Memory: 18432 MB
OS Version: Darwin 10.7.0 Darwin Kernel Version 10.7.0: Sat Jan 29 15:17:16 PST 2011; root:xnu-1504.9.37~1/RELEASE_I386 i386
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: NVIDIA GeForce 8800 GT OpenGL Engine
OpenGL Version: 2.1 NVIDIA-1.6.26
libcurl Version: libcurl/7.21.1 OpenSSL/0.9.8q zlib/1.2.5 c-ares/1.7.1
J2C Decoder Version: KDU v6.4.1
Audio Driver Version: FMOD version 3.750000
Qt Webkit Version: 4.7.1 (version number hard-coded)
Voice Server Version: Not Connected
Built with GCC version 40001Second Life 2.6.4 (226448) Apr 12 2011 12:27:09 (Second Life Project Windlight Estate) Release Notes CPU: Intel(R) Xeon(R) CPU E5462 @ 2.80GHz (2800 MHz) Memory: 18432 MB OS Version: Darwin 10.7.0 Darwin Kernel Version 10.7.0: Sat Jan 29 15:17:16 PST 2011; root:xnu-1504.9.37~1/RELEASE_I386 i386 Graphics Card Vendor: NVIDIA Corporation Graphics Card: NVIDIA GeForce 8800 GT OpenGL Engine OpenGL Version: 2.1 NVIDIA-1.6.26 libcurl Version: libcurl/7.21.1 OpenSSL/0.9.8q zlib/1.2.5 c-ares/1.7.1 J2C Decoder Version: KDU v6.4.1 Audio Driver Version: FMOD version 3.750000 Qt Webkit Version: 4.7.1 (version number hard-coded) Voice Server Version: Not Connected Built with GCC version 40001
Description
This needs to be discussed further, but I wanted to jot it down before I forgot. I noticed both Oz and myself had momentary confusion remembering that WindLight was in the Terrain tab. Really, some of the Terrain stuff directly affects Ground Textures. As a first rough pass, these fine steps which would resolve tension that's lasted for years:
- From Terrain tab, move the following into Ground Textures tab:
- Water Height
- Terrain Raise Limit
- Terrain Lower Limit
- Download RAW terrain
- Upload RAW terrain
- Bake terrain
- Rearrange the Ground Textures tab controls so it looks more pleasing, with perhaps a top "half" and a bottom "half" that distinguishes between (1) the textures that get applied to the terrain and (2) the terrain shape itself.
- Now, rename Ground Textures tab to Terrain and rename Terrain to Environment to be consistent with our usage of "environment editor", both sky and water.
- Rearrange the new Environment tab controls to make sense — details to be discussed later. Take into account changes from other issues I've reported in
STORM-1126, I defer to Wolf for UI prototypes!
The result is: there's a single tab only for environment (WindLight) controls and the previously separated terrain stuff has been unified. Longer-term, I think this makes a lot of sense.