Details
-
New Feature
-
Status: Open
-
Unset
-
Resolution: Unresolved
-
None
-
None
Description
For discussion.
Two new LSL functions for reading animation state of the avatar.
vector llGetAttachmentPointPos(key agent_id, integer attach_point);
|
This function retrieves the position of the attachment point specified by attach_point relative to the avatar's position in world.
rotation llGetAttachmentPointRot(key agent_id, integer attach_point);
|
This function retrieves the rotation of the attachment point specified by attach_point relative to the avatar's rotation in the world.
The following is true for both of these functions:
- These functions both cause the script to sleep for 0.1 second.
- These functions share a throttle with a rate of 10 calls every 5 seconds.
- These functions only work on body related attachment points. HUD attachment points and unknown attachment numbers return ZERO_VECTOR or ZERO _ROTATION.