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[BUG-9282] All sounds, including UI sounds, stutter and repeat multiple times when on a region that has a large number of sound sources - "LLAudioData::load: Not able to allocate a new audio buffer, aborting." #16801
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Steps to Reproduce
Teleport to a region which has a large number of sound sources, for example http://maps.secondlife.com/secondlife/Glint/210/21/22
Wander around the region and periodically open/close some floaters or otherwise trigger some UI sounds.
Observed Behaviour
After a time, you will hear the inworld audio sources start to repeat and stutter.
When you open floaters, for example Inventory or the main map, you will hear the open & close floater UI sounds repeating quickly multiple times.
If you use the Glint region, you should see this bug reproduce within 30 minutes of wandering around on the region.
Demo video made on Second Life 3.7.28 (300918) Apr 14 2015 17:06:20 (Second Life Release) can be seen here: https://www.youtube.com/watch?v=_sJugMwvdMo&feature=youtu.be
If you check the log file when the bug reproduces, you will see a large number of the following lines:
See SecondLife.log attached.
Expected Behaviour
The viewer should be able to handle a large number of sound sources better.
This is not a new bug, it happened when the viewer was using Fmod instead of FmodEx.
This is the same bug as VWR-28101 but I cannot find an issue for this that was ever imported, so refiling.
Worth a retest when the viewer is updated to Fmod Studio (OPEN-279)
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Original Jira Fields
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