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[BUG-9282] All sounds, including UI sounds, stutter and repeat multiple times when on a region that has a large number of sound sources - "LLAudioData::load: Not able to allocate a new audio buffer, aborting." #16801

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sl-service-account opened this issue May 15, 2015 · 0 comments

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sl-service-account commented May 15, 2015

Steps to Reproduce

  • Teleport to a region which has a large number of sound sources, for example http://maps.secondlife.com/secondlife/Glint/210/21/22

  • Wander around the region and periodically open/close some floaters or otherwise trigger some UI sounds.

    Observed Behaviour

  • After a time, you will hear the inworld audio sources start to repeat and stutter.

  • When you open floaters, for example Inventory or the main map, you will hear the open & close floater UI sounds repeating quickly multiple times.

  • If you use the Glint region, you should see this bug reproduce within 30 minutes of wandering around on the region.

  • Demo video made on Second Life 3.7.28 (300918) Apr 14 2015 17:06:20 (Second Life Release) can be seen here: https://www.youtube.com/watch?v=_sJugMwvdMo&feature=youtu.be

  • If you check the log file when the bug reproduces, you will see a large number of the following lines:

    2015-05-15T00:50:12Z WARNING: LLAudioSource::update: Marking LLAudioSource corrupted for 3643f41e-fc7b-d44c-120a-35a9aecb4de7
    2015-05-15T00:50:12Z INFO: LLAudioData::load: Not able to allocate a new audio buffer, aborting.
    2015-05-15T00:50:12Z WARNING: LLAudioSource::update: Marking LLAudioSource corrupted for 2f1fe9a1-a6e1-63f6-513f-b2211ac0deb8
    2015-05-15T00:50:12Z INFO: LLAudioData::load: Not able to allocate a new audio buffer, aborting.
    2015-05-15T00:50:12Z WARNING: LLAudioSource::update: Marking LLAudioSource corrupted for 37a82ef4-363a-cd82-8b72-4e951135feaf
    2015-05-15T00:50:12Z INFO: LLAudioData::load: Not able to allocate a new audio buffer, aborting.
    2015-05-15T00:50:12Z WARNING: LLAudioSource::update: Marking LLAudioSource corrupted for ef128bf6-a96d-ae4b-7d49-137da570900f
    2015-05-15T00:50:12Z INFO: LLAudioData::load: Not able to allocate a new audio buffer, aborting.
    2015-05-15T00:50:12Z WARNING: LLAudioSource::update: Marking LLAudioSource corrupted for ef128bf6-a96d-ae4b-7d49-137da570900f
    2015-05-15T00:50:12Z INFO: LLAudioData::load: Not able to allocate a new audio buffer, aborting.
    2015-05-15T00:50:12Z WARNING: LLAudioSource::update: Marking LLAudioSource corrupted for cbfbd07d-17c7-7e2d-f95b-fead4ee87300
    2015-05-15T00:50:12Z INFO: LLAudioData::load: Not able to allocate a new audio buffer, aborting.
    2015-05-15T00:50:12Z WARNING: LLAudioSource::update: Marking LLAudioSource corrupted for eec953dd-ae5e-3e9c-4fb3-b47b3b5a2714
    2015-05-15T00:50:12Z INFO: LLAudioData::load: Not able to allocate a new audio buffer, aborting.
  • See SecondLife.log attached.

    Expected Behaviour

    The viewer should be able to handle a large number of sound sources better.

    This is not a new bug, it happened when the viewer was using Fmod instead of FmodEx.
    This is the same bug as VWR-28101 but I cannot find an issue for this that was ever imported, so refiling.

    Worth a retest when the viewer is updated to Fmod Studio (OPEN-279)

Attachments

Original Jira Fields
Field Value
Issue BUG-9282
Summary All sounds, including UI sounds, stutter and repeat multiple times when on a region that has a large number of sound sources - "LLAudioData::load: Not able to allocate a new audio buffer, aborting."
Type Bug
Priority Unset
Status Accepted
Resolution Accepted
Reporter Whirly Fizzle (whirly.fizzle)
Created at 2015-05-15T01:29:35Z
Updated at 2017-01-23T18:09:19Z
{
  'Business Unit': ['Platform'],
  'Severity': 'Unset',
  'System': 'SL Viewer',
  'Target Viewer Version': 'viewer-development',
  'What just happened?': '.',
  'What were you doing when it happened?': 'Filling in...',
  'What were you expecting to happen instead?': '.',
}
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