[BUG-8771] Second Life Oculus Viewer don't move when using GTX970M #16354
Comments
Whirly Fizzle commented at 2015-03-13T20:24:25Z Heya Naoki, The rift viewer has not been updated for a while and still uses the old gpu table to detect the graphics card. For now you can try the following: Go to the install folder for the Occulus viewer and open the file named gpu_table.txt in a text editor. NVIDIA GTX 970M .*NVIDIA .*GTX *97[0-9]M.* 5 1 0 4.4 Save changes to this file and login. |
NaokiCamber commented at 2015-03-14T03:56:14Z Thans for your kind help. 1.It doesn't matter where I add the line in gnu_table? 2.Do I need to add the correct name? |
NaokiCamber commented at 2015-03-14T04:18:30Z, updated at 2015-03-14T04:23:42Z And when I change to Intel HD Graphics 4600 from GTX970M to display this viewer and I open the viewer, It means oculus viewer misunderstand that 'GTX970M' is 'ATI Geforce Lulz' doesn't it? |
Whirly Fizzle commented at 2015-03-14T04:41:00Z I think 'ATI Geforce Lulz' is just what the viewer will call any card it does not recognise. (Someones idea of a joke ;)) I'll ask Tank (he maintains Firestorm gpu_table, we dont have benchmarking yet) to look if I gave you the wrong regex for the 970M. |
Whirly Fizzle commented at 2015-03-14T05:01:30Z Naoki, I attached the gpu_table.txt to this issue which should detect your card. |
NaokiCamber commented at 2015-03-14T06:21:29Z That works!!!!! when I manually edit the content of gpu_table.txt, I can't solve the problem. I have suffered from this problem these days. |
Whirly Fizzle commented at 2015-03-14T19:07:39Z Yay! Once the Occulus viewer is merged up with viewer-release, this should no longer be a problem. The gpu table is no longer needed with the benchmarking feature. |
Kyle Linden commented at 2015-03-18T20:40:29Z Hi Naoki, Thank you for reporting this issue. Thank you Whirly for walking her through updating the gpu_table.txt file to work with the Oculus Project Viewer. Thanks! |
Steps to Reproduce
I connected Oculus rift DK2 to PC and open the viewer above.
And I tried to go to HMD mode.
Actual Behavior
When I open SL Oculus Viewer for windows and click the HMD mode button,
It says "cannot enter HMD mode because your graphics card does not support the minimum requirement Vertex Shaders and Vertex Buffer Objects
are required for proper rendering in HMD mode."
I cant understand why this happens because my graphics card is GeForce GTX970M.
this should exceed the minimum requirement.
Oculus viewer
http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Project_OculusRift/3.7.18.295296
Expected Behavior
I expected to go to HMD mode and My rift would display SL world.
Other information
I cant believe gtx970M doesnt have VertexShader.
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