[BUG-8688] Grid Lines Changing Scale Depending on Distance from Camera #16278
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Kyle Linden commented at 2015-03-05T23:50:43Z Hi Lassie, I was able to reproduce your 'After' image easily enough. Please let me know the exact viewer version you generated your 'Before' image with. Thanks! |
Lassie commented at 2015-03-15T08:14:23Z After some research I found that this change was implemented by LL over a year ago, closing as expected behavior. |
Whirly Fizzle commented at 2015-05-02T23:25:11Z I reopened this issue and set it to NMI. Firestorm has this change merged in now and we have been receiving complaints from builders about this change. I'll hunt down most recent viewer release version which doesnt show this problem. I think the problem started with https://bitbucket.org/lindenlab/viewer-release/commits/fbdd9cbd293af079a715d018bf6cb2c12011717b or one of the other STORM-1920 commits. |
alisa.menna commented at 2015-05-02T23:30:29Z Speaking from an architectural point of view. Accurately stretching one or both sides of a prim, via snap to grid, from any point of view is simply crucial to building with prims. |
Whirly Fizzle commented at 2015-05-12T04:51:11Z Adding some more feedback from Soul Edenflower: Grid increments when building now seem to be zoom related When building and specificaly move or stretch prims the grid increments seem to change depending how far zoomed in you are. This is ok for small prims but for larger prims you are unable to zoom close enough to get fine grid increments - by the time you get fine increments you are zoomed so close you can no longer see the prim. The last version functioned ok and not zoom related. If this is a change to function then it has seriously hindered easy building. Previous version was as should be. Thanks See attached: |
Whirly Fizzle commented at 2015-06-25T07:55:06Z Fix in Lion |
With a grid scale set at 0.125 meter the grid is 0.125 meter close to the camera, the further the grid gets from the camera the greater the grid line scale, up to a 2 meter scale at 64 meters.
Repro Incoming.
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