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[BUG-8100] Alpha Map Support for Mesh #15739

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sl-service-account opened this issue Dec 22, 2014 · 75 comments
Closed
3 tasks

[BUG-8100] Alpha Map Support for Mesh #15739

sl-service-account opened this issue Dec 22, 2014 · 75 comments

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sl-service-account commented Dec 22, 2014

How would you like the feature to work?

An additional material map option (aside from diffuse, specular, and normal) for meshes labeled ‘Alpha Map’ that allows a user to apply either a black and white map, or an alpha bit texture to mask out areas of a mesh and render them fully transparent (with a 1-bit edging). This needs LSL support as well.

Why is this feature important to you? How would it benefit the community?

Currently, mesh creation is vibrant but stifled, especially in the field of mesh avatars. For mesh avatars to truly take off, one needs the ability to wear mesh clothing with them, however even with the fitted mesh implementation, mesh clothing will never truly fit ideally under the current system. Mesh bleeding, poking, and interference is common without elaborate and lag-riddled inefficient hacks or workarounds on the part of the mesh developer. To address this issue, as content creators do with legacy avatars, the ability to hide specific areas of a mesh avatar based on the silhouette of mesh clothing is a necessity, but, this is not supported by any viewer, leaving the average user in limbo, and mesh developers in a conundrum. Developers can not reach the fullest potential of mesh avatars without this feature, nor optimize mesh avatars for grid-wide use without unnecessary viewer load potentiated by hacks or workarounds.

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Original Jira Fields
Field Value
Issue BUG-8100
Summary Alpha Map Support for Mesh
Type New Feature Request
Priority Unset
Status Closed
Resolution Unactionable
Reporter TheMeshProject (themeshproject)
Created at 2014-12-22T23:00:26Z
Updated at 2015-02-22T19:31:56Z
{
  'Business Unit': ['Platform'],
  'Date of First Response': '2014-12-23T03:53:42.935-0600',
  'How would you like the feature to work?': 'An additional material map option (aside from diffuse, specular, and normal) for meshes labeled ‘Alpha Map’ that allows a user to apply either a black and white map, or an alpha bit texture to mask out areas of a mesh and render them fully transparent (with a 1-bit edging). This needs LSL support as well.',
  'Severity': 'Unset',
  'Target Viewer Version': 'viewer-development',
  'Why is this feature important to you? How would it benefit the community?': 'Currently, mesh creation is vibrant but stifled, especially in the field of mesh avatars. For mesh avatars to truly take off, one needs the ability to wear mesh clothing with them, however even with the fitted mesh implementation, mesh clothing will never truly fit ideally under the current system. Mesh bleeding, poking, and interference is common without elaborate  and lag-riddled inefficient hacks or workarounds on the part of the mesh developer. To address this issue, as content creators do with legacy avatars, the ability to hide specific areas of a mesh avatar based on the silhouette of mesh clothing is a necessity, but, this is not supported by any viewer, leaving the average user in limbo, and mesh developers in a conundrum. Developers can not reach the fullest potential of mesh avatars without this feature, nor optimize mesh avatars for grid-wide use without unnecessary viewer load potentiated by hacks or workarounds. ',
}
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Whirly Fizzle commented at 2014-12-23T09:53:43Z

Duplicate of BUG-7010

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Valkyrie Jinx commented at 2014-12-23T16:14:23Z

I need more alpha options in the chest area. the alpha is cutting to much off the body to be compatible with low cut tops. cant you section the torso alpha like you did the upper arms? spec the under bust. i wrote the creater about this issue with photos etc... also, asked about diff nipple types,options of normal,puffy and so forth.
this torso alpha is a big issue for me and my friends , we can not wear low cut outfits due to this flaw in the alpha.

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alexax Tebaldi commented at 2014-12-23T17:14:59Z

Mesh body are the best thing in SL at the moment, and with many more to come there is a need for a better Alpha Hud to be able to cover mesh, and be able to do it in a way that is more personalized and defined. The mesh clothes, even when are fitted mesh, still let part of the body to show, especially with certain poses and animations. Also, we need more choices to be able to cut more sections of the body around the female breast and chest area upper and lower breasts as well as in the middle (left and right option) in the lower part of the belly. There are so many mesh corset and tops and bras and tank tops that the actual alpha hud needs to be implemented with more choices.

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zafia Vesta commented at 2014-12-23T22:51:42Z

I fitmesh clothes and I would like to make chords alpha maps with clothes that I do, if this can not be, I would like more options alphas in the body

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TheShops commented at 2014-12-23T23:01:39Z

Whirly, since that older request was posted new discoveries have been made in regards to lag efficiency and the growth of mesh avatars has dramatically increased. This feature differs in more detail, updated requirements, and more in depth research, we feel that this feature is desperately needed, and requested, and should not be overlooked.

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GiseleHendrix commented at 2014-12-23T23:11:34Z

Yes, more Alpha options would be nice! specially at pants, low hip pants dont work mostly, same like tops with open cleavage.... i think it would be nice to have an overworked alpha hud!!!!
Same is the "transparent" clothes / tattoos, sometimes they dont work right, only when they put a layer off in troubleshooting!!!!

I really would like overworked version

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Tadeen GossipGirl commented at 2014-12-23T23:27:53Z, updated at 2014-12-23T23:30:46Z

I have to say to TheShops, amazing development with the mesh body, head and all related items. Alpha definitely needs a update. I notice you sent out a recent update for the mesh body & head, I can't wait to see. But in regards to the Alpha Hud if it was section out better especially in the chest area and legs would be great. TheShops is doing awesome, Love love you guys.

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Toby Velvetleaf commented at 2014-12-24T00:19:09Z

I fully support the need for texture based Alpha Maps for all mesh products, rather than alpha HUDs to turn mesh parts on or off to hide them. However, not if it compromises the look and quality of the textures used. A mesh avatar is nothing more than another mesh object. As we all know, we can place an alpha enabled (masked) texture on any in-world object and it will make specific parts of the object see-through. While we can place an alpha masked texture on the classic SL avatar to hide poke throughs on attached mesh items, it seems we cannot get the same effect with attached mesh objects. If we consider the classic SL mesh body as an onion, it doesn't matter what clothing layers you place an alpha masked texture on, they all get along nicely and you can see one through the other, with alphas blended correctly. Perhaps this is due to how these textures are rebaked together as a composite texture when we add or remove classic clothing layers. Now consider the third party mesh body as the onion. While each individual layer of the body is able to display an alpha masked texture, it has no way of combining the textures to form a single composite like that of the classic SL mesh body. What is clear is the alpha of the outer-most mesh takes precedence over any other alpha masked mesh layers below it, cutting undesirable holes into parts of underlying mesh. For example, if I wear some mesh hair stlyes over my mesh test body, the sloppy alpha of the hair cuts through some of the clothing layers of my body, exposing the skin layer at the centre. If the skin layer of the mesh body was also alpha enabled (masked) it would probably blast a hole through that as well. While I understand the proposed work-around is a 1-bit alpha texture, I have to say they look terrible. What is meant to be a softened shadow or edge to a clothing layer texture, is turned into a solid black edging. All pixels that are not completely transparent are solidified. You can effectively kiss tattoo layers goodbye and semi-transparent clothing, if 1-bit alpha textures are implemented as the solution. I do hope they find a way to make this work while retaining proper alpha blending. Good luck with this Jira. :)

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talaluz commented at 2014-12-24T00:39:50Z

All mesh body alpha HUDs are very basic and don't cater for complicated asymmetrical mesh clothes. It's difficult to design mesh to suit an alpha HUD since not all mesh body makers will follow the same body section patterns. The best option is for a designer to continue to provide the mesh glitch layer like we do for the basic SL body now or let customers make their own. How this can be properly applied to a mesh body, I'm not sure but I hope they implement something soon. I also agree 1-bit alpha textures look bad. They turn some of my items into cartoony looking textures.

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fallensoul.tepper commented at 2014-12-24T01:29:22Z

im just wondering why vote i mean should it not be done anyways? but alas i am no longer interested in this product to costly and i spent too much money on slink shoes and hand products and since the creator wont make their body match the slink hand feet weel to much money for that but hey go for the alpha stuff always good

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Judy Nowles commented at 2014-12-24T03:16:24Z

We need to have the ability to properly wear mesh clothing with our mesh avatars. We should have support for this especially considering the Linden $ we contribute to SL

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leonafox.asalia commented at 2014-12-24T03:50:06Z

To me, this would not be as huge of a problem if they would make more fitted mesh clothes for their product. It is like a huge TEASE because they obviously can make fabulous clothes but just crazy slow at producing them. I want to say unacceptably slow considering the cost of everything. Anywayssss not gonna rant here, not the place. I have TMP I just love it and hate it. I vote for this alpha map support because this is for the sake of mesh bodies everywhere! yay :)

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SoulfulLife commented at 2014-12-24T05:41:53Z

more options please

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0ooOOoo0 commented at 2014-12-24T07:05:49Z

more alpha options on thigh . mid length skirts are not looking good when walking . a thought to the cleavage area would be nice to hide boobs if wearing lower cut tops .. thanks for your work tmp body is a sleek machine !

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xKamilyx commented at 2014-12-24T13:02:20Z

PLEASE.... you really have to give us more options, I have many beautiful shorts i've bought, and i can't use them because of the cuts of the alphas from deluxe mesh body are limited, need more little cuts alphas in front of body and behind it, to use with more shorts and pants... i have to change my body to get using my clothes, that's sad. i'm having problems with pants on back, the alpha near the back and the ass, looks like a heart draw, not a line more straight, so the alpha there appears in some clothes, and principally, on breasts, i CAN'T use my corsets or any clothes with that kind of draw alpha... and some shoes too i'm getting problems... the alpha body need more cuts... more options.. and as i'm already here, i'd like to ask for more hands options too and i can't find color nails to those hands and feet... thanks dear. I really hope you all fix these problems... it's good for you, because you'll have more customers and better reference.... the people will choose TheShops store to buy things, and not others.

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VampirePam commented at 2014-12-24T13:02:50Z

The chest and back areas need more options as it is very hard to wear backless or very low cut tops. Also smaller increments on the legs would be helpful as well. As a designer many of my meshes will not work with this body as the Alpha system can not support the deep cut tops or very short skirts. The second Alpha area I would like to see is the head for rigged hairs that can not be adjusted that the scalp breaks through the hair...to be able to alpha the hairbase area would be a big help for many I believe

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Ami Deceit commented at 2014-12-24T17:04:05Z

I would LOVE either alpha map support for mesh and / or better alpha hud customizing. Currently, I can't wear mesh corsets, some tank tops and all my knee high boots.

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torri Clarity commented at 2014-12-24T17:48:09Z

Please improve the alpha options.

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Dagmar Back commented at 2014-12-24T18:21:17Z

Man sollte endlich mal den Mesh-Shop so ändern das auch alles zu erkennen ist. Diese Farbabstimmung "all in white" ist einfach nur furchtbar.

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DannyDeMarco commented at 2014-12-25T18:17:57Z

Would be great to see more possibilities to fine tune around the chest, breast, bottom and stomach - but just repeating ;-)

And I'd love to see a 'save function' - where I could store different alphas - with names ;-)

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Truism Theas commented at 2014-12-25T18:46:57Z

Be great to be able to save states created in the TMP alpha HUD as alpha profiles you can apply to the TMP mesh body... my boobs are just too big for some clothing :-)

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AndoraSkye commented at 2014-12-25T20:39:27Z

We need better alpha options!

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moises Weezles commented at 2014-12-25T23:40:31Z

as it seems, everyone need more alpha options, why don't you guys just do a new update solving troubles with alphas etc ? btw, theres just a few options for body, I know that you guys have your only hands & feets, but you should think about build a version compatible with slink, and its not really about be slink or not, it's about that for slink theres tons of options lmao

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SugarPutty Magic commented at 2014-12-26T00:12:50Z

this isn't a jira about the body its self!

The more you comment about what to do for the body, What changes you think the body needs.
The less LL will look at real suggestions for making the changes to the system that are needed.
Keep on topic

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Sorcia Dakun commented at 2014-12-26T03:43:06Z

I would love the Alpha HUD to have the first full 'alpha' on the back to be split in two. It's too large for some items, especially corsets. I have to agree with Danny! A 'save' option would be GREAT!

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chokobii commented at 2014-12-26T06:28:31Z

Not sure if this would be the right place to post this but it would be great if you could have a click and drag sort of feature when turning alphas on and off instead of having to click on each section individually. It would be beneficial for users who have to constantly switch outfits and clothing that requires different alpha variations.

For example a user would click and hold a section of the lower arm and be able to drag the selection all the way to the top of the shoulder and all the alpha sections selected would be turned on/off. I think its more easier than having to click through each one which takes longer and the smaller sections are a pain to click on.

If this already exists please show me the light :D

Thank you!

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Cranston Yordstorm commented at 2014-12-26T13:39:19Z

Just got the TMP Male Mesh Body and LOVE it. A great addition to the alpha HUD would be a button that add ALL alphas (Making the body invisible) so that one might work backwards from that, rather than adding alphas individually.

Also ... the ability to choose a preset to save AFTER making the choices, as opposed to BEFORE. Often I think I would make the choice to save a preset AFTER I've made all the choices I need. Right now, I would need to choose a preset, then make the choices, then save.

OR ... instead of presets just have buttons on the alpha hud that correspond generally to different appendages (arms, legs, front, back, etc.)

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SugarPutty Magic commented at 2014-12-26T17:17:11Z

Doesn't anyone realize this jira is not about TMP or their alpha system? its about getting LL to allow all mesh makers to allow a type of system alpha like we use on normal system avatars. Flooding this jira with tmp issues will do nothing but make LL ignore it!

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Siddean Munro commented at 2014-12-26T19:31:48Z

Not only do we need this feature, but it needs LSL support straight away, not months and months later like specular and normal maps.

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TheShops commented at 2014-12-26T21:25:00Z, updated at 2014-12-26T21:26:22Z

Thanks for chiming in Siddean!

Also I think most mesh developers will agree this will need to support multiple (perhaps 5?) maps for hiding different areas when wearing more than one mesh clothing. Ie: a t shirt will use one map slot, pants can use another, jacket another etc etc

And yes, this is for all mesh developers not just TheMeshProject, so no need to overly reference it. So many possibilities! We really won't be able to take advantage of mesh avatars unless either this is implemented or the skeleton support for meshes are drastically overhauled (unrealistic).

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Rain Tehani commented at 2015-01-02T22:02:58Z

I checked out Maitreya's body today, my personal opinion it is not as well designed as TMP, but the other options they provide are excellant. Their Alpha Mask and the break down of it is supurb not to mention that they have made it compatible to Slink and their products as well as the Omega Hud. Not sure of the voting but they also need to fix the tattoo layers, the troubleshooting on/off layers is a joke. They don't work and they make the tattoo's an inky black. No matter how much you toggle or turn one off or the other... IT DOESN'T WORK.

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Gryphon Ronas commented at 2015-01-03T10:10:01Z

The ability to alpha mask mesh avatars would stimulate the economy, as the biggest challenge to wearing a mesh avatar would be eliminated. Those items you love but they just don't work would turn in to sales. Not having to break the mesh up into many small pieces would lower rendering weight of these avatars, and any time you can make something render easier and faster, you help everyone.

I do wish more people would read the actual suggestion/request, and refrain from commenting and clogging the comments section with irrelevant drivel about a particular product and the features and HUD associated with it. This is NOT about a particular body, nor is it about a HUD. PLEASE, read the request, and if you don't know what it means, ask someone before commenting.

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Forever Serrao commented at 2015-01-03T14:36:16Z

Alpha maps for mesh is a more logical solution as it would allow the perfect fitting of mesh clothing over a mesh avatar. It looks better, and allows more control for the creators to make unique designs that a hud cannot accommodate. Plus it's less laggy. Pay attention to the topic at hand and vote for alpha support for mesh, and keep on being creative <3

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dragonguyuk commented at 2015-01-03T15:02:39Z

it need more alpha around neck bec hoodies and jackets not fit ;(

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Awesomeman360 commented at 2015-01-03T20:48:58Z

I would very much like to apply an alpha to the mesh heads for use of elven mesh ears, such as the ones Mandala Jewlery make.

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TellTheWorldPeace commented at 2015-01-03T22:26:22Z

Hello . Asked yesterday for help from your officer in the store, but the help is not received. I was told to write to this person( betafeedback ) But no response so far!![ Someone will solve my problem?]( Someone will solve my problem?)![ Why I gave 2500 ,but can't wear my old clothes]( Why I gave 2500 ,but can't wear my old clothes)![ I am not happy with it]( I am not happy with it)![ Yes my fault that I have not read before purchasing. But what do I now do with this body?]( Yes my fault that I have not read before purchasing. But what do I now do with this body?)![ Why the creators are not responsible for pretension and consumer issues]( Why the creators are not responsible for pretension and consumer issues)??This is a complete disrespect!

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Hart Larsson commented at 2015-01-04T00:23:42Z

seems people use this jira to add request and complaint over TMP hud/mesh body... Lol... is always the same story... you write detailed manuales and information and people just stop to read the title.

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Chellynne Bailey commented at 2015-01-04T07:23:53Z, updated at 2015-01-04T07:30:00Z

This is definitely SORELY needed. Alpha HUDs have helped a great deal with mesh clothing use, but I find mesh makers feeling the need to make finer and finer cuts on their mesh to be able compete, and the result is...well still lack luster. Frankly it's an undue burden that is very time consuming. I think we'd all much rather mesh body makers be able to spend their energies on sculpting their creations then on cutting them up and sewing them back together.

Edit: Holy moly this JIRA's gotten off topic. Folks, comments about ANY mesh body's features, customer service, ect... DO NOT BELONG HERE.

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Aggie Mactavish commented at 2015-01-04T07:43:19Z

We need this BADLY! And soon! It would make things so much easier for anyone dabbling in meshes.

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Zsarynika commented at 2015-01-04T07:43:25Z

Alpha Mapping on all mesh bodies is long overdue and would be greatly welcomed

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Sayshi commented at 2015-01-04T07:53:21Z

I believe it is much needed. and greatly appreciated if this is implemented.

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Doktor Seuss commented at 2015-01-04T08:07:17Z

As a (over) user of several mesh body pieces I have grumbled about the inability to wear nice mesh clothing or hair over my mesh bits.

I would say it should have come with mesh out of the box, since anyone who gave it a moments thought would know that as soon as mesh was reality, body parts and bodies were next.

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Toy Wiskee commented at 2015-01-04T08:45:22Z, updated at 2015-01-04T08:46:07Z

As a designer I would definitely support this feature, in fact I was just thinking about that earlier today when a mesh model I was working with would not work on my mesh body no matter what shape I had on or what alpha on the mesh body HUD I turned off. It was either too much or too little, and i thought "why can't we make an alpha layer that works just like it does for system avi's who wear mesh." So yes you most assuredly have my vote for this!

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lotje Winkler commented at 2015-01-04T09:25:45Z

This would be very much welcomed!!!

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caetlynn commented at 2015-01-04T10:18:50Z

I think this is something that is sorely needed for Second Life. Please look into this so that content creation issues regarding mesh bodies and so on can be resolved. Thanks :)

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Satomi Ahn commented at 2015-01-04T10:54:43Z, updated at 2015-01-04T11:13:22Z

@mona,NiranV
I also think BUG-8132 might often be a better thing to have, considering that a lot of the custom mesh bodies use the same UV map as the legacy body. This would make custom mesh bodies as user friendly that the standard one, which would be a huge step forward (IMO, the need to have to fiddle with huds and appliers, added to the need to re-buy your current wardrobe as appliers, is the main impediment to a widespread use of custom bodies).

However Niran's objection remains valid: if your body is hidden, the baked texture will be a totally invisible one, so BUG-8132 is not enough: we need some way to hide the basis avatar while still having the server baking composite textures (somewhere "off-screen"). But this could be added to BUG-8132's requirements.

(I voted this bug anyway: any step forward would be nice!)

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GamerExpert commented at 2015-01-04T15:15:04Z

Voted , i would really like to see something like this happening but i have my doubts , good luck ! and dont forget about the Open GL alpha bug thing that have nothing to do with LL , when you have layers with alpha textures overlapping other layers also with alphas on them will always be a issue >.<

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Bobbie Faulds commented at 2015-01-04T18:07:07Z

It would be extremely helpful to be able to mask mesh avatars in the same way that legacy avatars are with alpha layers. Currently, mesh body require a clumsy system utilizing slices. They, as a workaround, are helpful. However, as stated, until the mesh avatars can be masked in the same way as legacy, there will always be a problem with wearing unusual clothing lines, such as an open shirt or a low V in the front and back. The current mesh constraints just can't compensate for what the mesh clothing designers come up with unless it is able to utilize the same masking that is available for the legacy avatar.

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SageMerlot commented at 2015-01-05T05:56:05Z, updated at 2015-01-05T05:57:56Z

Voted, please implement this for mesh bodies.

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Emmalena Damour commented at 2015-01-05T14:54:50Z, updated at 2015-01-05T14:56:04Z

I find that it would be helpful to have the an alpha layer texture to mask parts of the Mesh bodies. There are mesh clothes that are extremely attractive, but they have some issues along the joints of the arms and torso of a Mesh body, if there were an alpha that could be used under the mesh clothing then those underarm areas would be hidden on the body. I like the hud for the mesh body, but an additional mask would be great for a section of the body so the complete hud alpha area wouldn't have to be closed off.This would allow for some more creativity in design of clothing to make them fit the various mesh bodies. I am currently making system clothing in appliers to go along with the mesh clothing to try and alleviate the body part bleed through. Having the alpha layer to cover the mesh body parts would make it so much less time consuming and costly for the designer to create clothing. I appreciate all the work that is done at LL. I know that some additional coding would go into this area, and thank all involved for taking a look and trying to implement this into Second Life.

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Myra Wildmist commented at 2015-01-05T20:47:44Z

Voted. Please provide alpha map support for mesh bodies.

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mikka Luik commented at 2015-01-06T13:22:59Z

Will vote - if someone states how this would be of benefit to ALL mesh creations (waded through most of this and seems to be very product specific). Otherwise...meh

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sinead.mcmillan commented at 2015-01-06T16:11:22Z

Not only "Vote" but also "Watch"!

@mikka Luik -> Toby Velvetleaf added a comment on 31-12-14 IN BRIGHT RED!
Can't you read?

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Yatsumi commented at 2015-01-07T04:51:37Z

As a Clothier in SL the ability to have an alpha layer on a mesh body would be FABULOUS! I have to fiddle with my Avatar's shape in order to fit this or that and it becomes tedious. we can have alpha on objects that are mesh inworld, why not a mesh body? it's the way forward, please consider this I hereby add my vote for this to be enabled. thank you :)

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sinanmorgenstern commented at 2015-01-07T14:00:59Z

Hi,
it would be awesome if there would be:

  • more options for presets that you can give default names to via menu
  • alpha options for the mesh feet; because when I wear sneakers I don't have lower legs because of not wearing the mesh feet
  • the possibility to make the ears invisible so that you can add diffreent mesh ears with plugs, tunnels and stuff
  • a FACE tattoo layer for freckles, eyebags and scars (THAT really would be incredible!)

Greetings :)

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Kyle Linden commented at 2015-01-07T19:14:56Z

Thank you for your suggestion. We've reviewed your request and determined that it is not something we can tackle at this time.

Please be assured that we truly appreciate the time you invested in creating this feature request, and have given it thoughtful consideration among our review team. This wiki outlines some of the reasoning we use to determine which requests we can, or can't, take on: http://wiki.secondlife.com/wiki/Feature_Requests

Thanks again for your interest in improving Second Life.

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