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[BUG-7945] Teleport Queue system for access to especially busy regions #15601

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sl-service-account opened this issue Dec 1, 2014 · 3 comments

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@sl-service-account
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How would you like the feature to work?

When I try to get into a region where the owner has enabled this feature I would expect a notification to pop up (instead of the current Teleport Failed) notifying me that the region is currently full and of my place in the queue for access. I would stay in the queue unless I closed the box or logged off. The box could update my place in line every minute or so and after a few cycles perhaps give an estimate of time remaining. When my turn to teleport was near it could warn me and when it was my turn initiate teleport with no farther action on my part.

Why is this feature important to you? How would it benefit the community?

Continuously clicking Teleport – Close (teleport failed) — Teleport – Close (teleport failed) — Teleport – Close (teleport failed) — etc. sometimes for an hour or more in an attempt to get into someplace like The Arcade is frustrating to me and probably taxing on the SL servers. It is however the only possible way to get in!

Original Jira Fields
Field Value
Issue BUG-7945
Summary Teleport Queue system for access to especially busy regions
Type New Feature Request
Priority Unset
Status Closed
Resolution Expected Behavior
Reporter Eden Rainbow (eden.rainbow)
Created at 2014-12-01T20:08:00Z
Updated at 2016-01-02T00:08:42Z
{
  'Business Unit': ['Platform'],
  'Date of First Response': '2014-12-01T14:13:29.097-0600',
  'How would you like the feature to work?': 'When I try to get into a region where the owner has enabled this feature I would expect a notification to pop up  (instead of the current Teleport Failed) notifying me that the region is currently full and of my place in the queue for access. I would stay in the queue unless I closed the box or logged off. The box could update my place in line every minute or so and after a few cycles perhaps give an estimate of time remaining. When my turn to teleport was near it could warn me and when it was my turn initiate teleport with no farther action on my part.',
  'Severity': 'Unset',
  'Target Viewer Version': 'viewer-development',
  'Why is this feature important to you? How would it benefit the community?': 'Continuously clicking Teleport -- Close (teleport failed) --- Teleport -- Close (teleport failed) --- Teleport -- Close (teleport failed) --- etc. sometimes for an hour or more in an attempt to get into someplace like The Arcade is frustrating to me and probably taxing on the SL servers. It is however the only possible way to get in!',
}
@sl-service-account
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Spirit Mistral commented at 2014-12-01T20:13:29Z

This one is a keeper!!!
I can not adequately express how frustrating the present system is!

@sl-service-account
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shug Maitland commented at 2014-12-02T19:15:45Z

Good suggestion Eden.
A reasonable solution to one of the more annoying problems (from a resident consumer point of view)in SL at the moment.

@sl-service-account
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Kyle Linden commented at 2014-12-10T19:11:01Z

Thank you for your suggestion. We've reviewed your request and determined that it is not something we can tackle at this time.

Please be assured that we truly appreciate the time you invested in creating this feature request, and have given it thoughtful consideration among our review team.

This wiki outlines some of the reasoning we use to determine which requests we can, or can't, take on: http://wiki.secondlife.com/wiki/Feature_Requests

Thanks again for your interest in improving Second Life.

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