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[BUG-7854] llPreloadAsset() - Preload any object inventory asset #15517

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sl-service-account opened this issue Nov 19, 2014 · 1 comment
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@sl-service-account
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sl-service-account commented Nov 19, 2014

How would you like the feature to work?

This proposal is for the following new function:

llPreloadAsset(string name);

This function is essentially identical to llPreloadSound(), or more specifically is a replacement for it. Instead of only allowing a sound to be preloaded, it allows multiple asset types to be preloaded, including a sound, animation or texture, but uses the same mechanism to preload them (setting them as a prim-property for viewers to download in advance).

Any of these types can be preloaded by name if contained within the prim's inventory. Sounds and textures can also be preloaded by key, while the possibility exists for other types to be specified by key in future (see BUG-10985).

Why is this feature important to you? How would it benefit the community?

Currently llPreloadSound() is under-utilised due to being restricted to sounds, however there isn't really any reason why it shouldn't be able to preload any asset type that's useful within the viewer.

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Original Jira Fields
Field Value
Issue BUG-7854
Summary llPreloadAsset() - Preload any object inventory asset
Type New Feature Request
Priority Unset
Status Been Triaged
Resolution Triaged
Reporter Haravikk Mistral (haravikk.mistral)
Created at 2014-11-19T15:15:01Z
Updated at 2015-12-22T12:38:58Z
{
  'Business Unit': ['Platform'],
  'Date of First Response': '2015-03-04T13:41:18.348-0600',
  'How would you like the feature to work?': "This proposal is for the following new function:\r\n\r\n{code:title=New Function}llPreloadAsset(string name);{code}\r\n\r\nThis function is essentially identical to [{{llPreloadSound()}}|https://wiki.secondlife.com/wiki/LlPreloadSound], or more specifically is a replacement for it. Instead of only allowing a sound to be preloaded, it allows multiple asset types to be preloaded, including a sound, animation or texture, but uses the same mechanism to preload them (setting them as a prim-property for viewer's to download).\r\n\r\nAny of these types can be preloaded by name if contained within the prim's inventory. Sounds and textures meanwhile can be preloaded by key.",
  'Severity': 'Unset',
  'Target Viewer Version': 'viewer-development',
  'Why is this feature important to you? How would it benefit the community?': "Currently {{llPreloadSound()}} is under-utilised due to being restricted to sounds, however there isn't really any reason why it shouldn't be able to preload any asset type that's useful within the viewer.",
}
@sl-service-account
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Kyle Linden commented at 2015-03-04T19:41:18Z

Thank you for the suggestion.

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