[BUG-6648] Animated agents at high altitudes randomly show up at 0,0,0 again #14483
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Whirly Fizzle commented at 2014-07-10T19:42:50Z Pasting my comment over from BUG-3332 This bug (or something very similar) appears to be back on Second Life 3.7.9 (290582) Jun 2 2014 18:53:52 (Second Life Release). Repro seems essentially the same - avatars sitting on scripted pose balls up at altitude show their minimap dots in the wrong place and if you cam onto them, you can see them animating underwater. I'll file a new issue once I get a decent repro. Currently Ive just been able to reproduce it while randomly cam perving Quick example: Here we see Birk and Frutger, as seen on a pre-interesting viewer. This viewer displays their minimap dots in the correct location and when you cam onto their avatars you see them in the correct place. On current default release, their minimap dots are in in the wrong place and when cammed on them, they show underwater playing the animations from the pose balls they are sitting on. (Excuse the naked guy ) (Naked guy is actually in a cage in a skybox nowhere near Birk and Frutger). |
Ansariel Hiller commented at 2014-07-11T05:48:19Z Sorry I have to re-open this, but otherwise I wouldn't be able to comment. This is not a duplicate - at least I can't see a duplicate of what issue (no other JIRA was given as reference). The JIRA Whirly linked is an old issue that happened on pre-interesting viewers. This issue is new and according to Whirly it hasn't been filed for viewers with the interesting code update yet. |
Maestro Linden commented at 2014-07-14T21:28:14Z Importing for investigation. |
Whirly Fizzle commented at 2015-05-30T00:28:36Z, updated at 2015-05-30T00:29:37Z This still reproduces on Second Life 3.7.29 (301305) Apr 27 2015 11:41:55 (Second Life Release) If an avatar sits down on an animated seat while you are on the region, they show as being in the correct location on the minimap and on the nearby list and when camming on their avatar. |
Whirly Fizzle commented at 2015-09-25T16:05:57Z 0,0,0 party on Second Life 3.8.4 (305380) Sep 24 2015 13:01:38 (Second Life Project QuickGraphics) :D |
ObviousAltIsObvious commented at 2015-09-25T20:22:46Z I've noticed during all this that avatars logged in with libopenmv (usually bots) are especially susceptible to jumping to origin if they're not within your own camera arc. It seems to be pretty consistent with them. Those might be useful to set up something repeatable. |
Whirly Fizzle commented at 2015-12-04T21:02:59Z Fix lurking in Lion: https://bitbucket.org/lindenlab/viewer-lion/commits/85a9dd6f5f957e6e8f870b4d119d5169e493030f |
Whirly Fizzle commented at 2016-02-21T19:56:27Z This is fixed on the MAINT-RC: http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Release/4.0.2.310545 |
With the release of the interesting viewer, it appears that BUG-3332 has been returned: Avatars that are sitting and playing animations at high altitudes randomly appear at coordinates 0,0,0. Not only the avatar itself is shown there, also minimap and nearby people shows them at that position. Zooming at them randomly makes them disappear so they show in the correct location. Moving the camera changes this as suddenly more avatars show up or vanish again.
Viewers without the updated interest list code show the avatars correct (both rendered and minimap).
I attached a video of this behavior (sorry for the partially naked dudes, but they are a 100% repro - in case they are logged in)
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