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This repository has been archived by the owner on Mar 28, 2024. It is now read-only.
Wear hair and change hair to a light colour to show the problem easily - my attached image (Fig 1) is using HUD 02 colour 2.
Rez a couple more boxes and set transparency on one box to be 1%. Position boxes so that the projected light is falling on them.
Edit the projector box -> Features -> Change Ambiance setting from 0.000 to 1.000
Observed Behaviour
When Ambiance is 0.000 (default setting) the hair colour is the same on the parts that have transparency in the texture and the parts that have no transparency.
When Ambiance is 0.000 both boxes are lit the same way by the projected light.
When Ambiance is 1.000 the hair colour on the parts that have transparency in the texture render much darker then the parts that have no transparency.
When Ambiance is 1.000 the box set at 1% transparency appears not to be lit at all by the projected light and the box with no transparency is lit very brightly.
Expected Behaviour
There should not be such a large discrepancy between the way textures containing transparency and textures that don't contain transparency are lit by a projected light with a high ambiance setting
Projected light with high Ambiance setting causes textures containing transparency to render too dark.
Type
Bug
Priority
Unset
Status
Accepted
Resolution
Accepted
Reporter
Whirly Fizzle (whirly.fizzle)
Created at
2014-04-25T06:00:03Z
Updated at
2020-09-05T16:32:55Z
{
'Business Unit': ['Platform'],
'Date of First Response': '2015-10-05T01:41:36.653-0500',
'System': 'SL Viewer',
'Target Viewer Version': 'viewer-development',
'What just happened?': '.',
'What were you doing when it happened?': 'Filling in',
'What were you expecting to happen instead?': '.',
}
The text was updated successfully, but these errors were encountered:
Steps To Reproduce
Under Preferences -> Graphics, make sure Advanced Lighting Model is enabled.
Under World -> Sun, set Sun to Midnight to show the effect more easily.
Rez a box, stretch it quite large.
Edit box -> Features -> Tick Light.
Click thumbnail to set a projected texture -> Choose "Blank" in the texture picker.
Angle the box so the projected light falls onto your avatar.
Purchase this hair: https://marketplace.secondlife.com/p/Magika-DEMO-Dusty/5118388
Wear hair and change hair to a light colour to show the problem easily - my attached image (Fig 1) is using HUD 02 colour 2.
Rez a couple more boxes and set transparency on one box to be 1%. Position boxes so that the projected light is falling on them.
Edit the projector box -> Features -> Change Ambiance setting from 0.000 to 1.000
Observed Behaviour
When Ambiance is 0.000 (default setting) the hair colour is the same on the parts that have transparency in the texture and the parts that have no transparency.
When Ambiance is 0.000 both boxes are lit the same way by the projected light.
When Ambiance is 1.000 the hair colour on the parts that have transparency in the texture render much darker then the parts that have no transparency.
When Ambiance is 1.000 the box set at 1% transparency appears not to be lit at all by the projected light and the box with no transparency is lit very brightly.
Expected Behaviour
There should not be such a large discrepancy between the way textures containing transparency and textures that don't contain transparency are lit by a projected light with a high ambiance setting
Attachments
Links
Duplicates
Related
Original Jira Fields
The text was updated successfully, but these errors were encountered: