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This repository has been archived by the owner on Mar 28, 2024. It is now read-only.
attempting to animate a 3 by 3 animation using the following command
llSetLinkTextureAnim(linkid, ANIM_ON | LOOP, ALL_SIDES, 3, 3, 0, 3, 0.3);
Actual Behavior
the animation can flicker incorrectly
Expected Behavior
it to play cells 0, 1, 2 and then loop and start at cell 0 and not goto cell 3 and then flick right to cell 0.
Other information
if you change the call to
llSetLinkTextureAnim(linkid, ANIM_ON | LOOP, ALL_SIDES, 3, 3, 0, 4, 0.3); it plays cells 0,1,2,3 and loops correctly without flicker.
changing the speed from
0.3 to 1.0 seems to make the flicker less likely but does not fix the issue.
switching from LOOP to PING_PONG also fixs the issue if you dont mind the animation playing in the other direction and then looping.
Original Jira Fields
Field
Value
Issue
BUG-5379
Summary
Texture animation flicker at certain frame rates
Type
Bug
Priority
Unset
Status
Accepted
Resolution
Accepted
Reporter
Madpeter Zond (madpeter.zond)
Created at
2014-03-14T02:46:49Z
Updated at
2014-03-19T20:13:05Z
{
'Business Unit': ['Platform'],
'Date of First Response': '2014-03-14T00:20:17.277-0500',
'System': 'SL Viewer',
'Target Viewer Version': 'viewer-development',
'What just happened?': 'the animation can flicker incorrectly',
'What were you doing when it happened?': 'attempting to animate a 3 by 3 animation using the following command\r\nllSetLinkTextureAnim(linkid, ANIM_ON | LOOP, ALL_SIDES, 3, 3, 0, 3, 0.3);\r\n',
'What were you expecting to happen instead?': 'it to play cells 0, 1, 2 and then loop and start at cell 0 and not goto cell 3 and then flick right to cell 0.',
}
The text was updated successfully, but these errors were encountered:
Second Life 3.7.3 (287491) Mar 4 2014 05:01:31 (Second Life Release)
Release Notes
You are at 231.1, 184.9, 25.2 in Belarus located at sim9173.agni.lindenlab.com (216.82.42.109:13017)
SLURL: http://maps.secondlife.com/secondlife/Belarus/231/185/25
(global coordinates 276,711.0, 251,065.0, 25.2)
Second Life Server 14.02.28.287383
Retrieving...
CPU: AMD Phenom(tm) II X4 955 Processor (3214.45 MHz)
Memory: 16383 MB
OS Version: Microsoft Windows 7 64-bit Service Pack 1 (Build 7601)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: AMD Radeon HD 7800 Series
Given that this bug is dependent on the frame rate, I'm pretty sure this is a rendering issue - as far as the simulator is concerned, the frame rate of a texture animation is just a float, much like the object's red color component.
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Steps to Reproduce
attempting to animate a 3 by 3 animation using the following command
llSetLinkTextureAnim(linkid, ANIM_ON | LOOP, ALL_SIDES, 3, 3, 0, 3, 0.3);
Actual Behavior
the animation can flicker incorrectly
Expected Behavior
it to play cells 0, 1, 2 and then loop and start at cell 0 and not goto cell 3 and then flick right to cell 0.
Other information
if you change the call to
llSetLinkTextureAnim(linkid, ANIM_ON | LOOP, ALL_SIDES, 3, 3, 0, 4, 0.3); it plays cells 0,1,2,3 and loops correctly without flicker.
changing the speed from
0.3 to 1.0 seems to make the flicker less likely but does not fix the issue.
switching from LOOP to PING_PONG also fixs the issue if you dont mind the animation playing in the other direction and then looping.
Original Jira Fields
The text was updated successfully, but these errors were encountered: