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[BUG-5195] Feature Request: llGetObjectDetails() constant OBJECT_TEMP_ATTACHED #13288

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sl-service-account opened this issue Feb 21, 2014 · 2 comments

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@sl-service-account
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There is no way internally or externally for a script to know if an object is temp attached.

We can know if it is attached and where, but not if it is temporary.

The viewer even knows this data as it will not allow you to drop a temp attachment.

Please add a constant for llGetObjectDetails() that will return True for temp attachments.

Thanks.

Other Feature Requests:

https://jira.secondlife.com/issues/?filter=-2&jql=project%20in%20(BUG%2C%20STORM%2C%20WEB%2C%20SVC%2C%20SUN%2C%20SCR%2C%20VWR)%20AND%20reporter%20in%20(%22lucia.nightfire%22)%20ORDER%20BY%20created

Original Jira Fields
Field Value
Issue BUG-5195
Summary Feature Request: llGetObjectDetails() constant OBJECT_TEMP_ATTACHED
Type Bug
Priority Unset
Status Accepted
Resolution Accepted
Reporter Lucia Nightfire (lucia.nightfire)
Created at 2014-02-21T12:29:13Z
Updated at 2014-03-15T05:52:00Z
{
  'Business Unit': ['Platform'],
  'Date of First Response': '2014-02-24T13:13:20.546-0600',
  'System': 'SL Simulator',
  'Target Viewer Version': 'viewer-development',
  'What just happened?': 'There is no way internally or externally for a script to know if an object is temp attached.\r\n\r\nWe can know if it is attached and where, but not if it is temporary.\r\n\r\nPlease add a constant for llGetObjectDetails() that will return True for temp attachments.\r\n\r\nThanks.',
  'What were you doing when it happened?': '?',
  'What were you expecting to happen instead?': '?',
}
@sl-service-account
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Maestro Linden commented at 2014-02-24T19:13:21Z

This would actually be easy to add, though I am curious about the use case you have in mind, Lucia.

@sl-service-account
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Lucia Nightfire commented at 2014-02-24T22:32:34Z, updated at 2014-02-24T22:37:44Z

The original use case I had in mind centered mainly around temp attached object apps that had resetting or state changing scripts which needed to verify that they were inside a temp attached object. Another case is for verification from a rezzer that rezzes an object that requests to temp attach, both the rezzer and object owned by the same person and possibly one or both mod. Lastly, another is a check of the same criteria from check stations in multiple regions (multi-region game/hunt servers/rezzers, etc). All in all, its allows for a basic check before using/setting up more complex setups such as specific channels, encrypted chat, http, servers storing users and/or attachments, etc. I do have a future in-world HUD game app that will use it as well as that scripted notecard search ability, heh.

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