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[BUG-41491] Please honor the request to cap attachment's render weight to 10 million instead of the current 1 million. #13002
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With viewer 5.0.2.324126 a change was made to address the request filed in BUG-41034 to limit an attachment's render weight to 10 million. Instead of capping at the requested 10 million, it was capped at 1 million instead.
https://bitbucket.org/lindenlab/viewer-bear/commits/32142916538281831ad19008ed3eb4f039557abf
This value is too low.
I sometimes see users with an ACI slightly over 1 million and turn the viewer's Maximum Complexity setting to 0 to investigate what attachments are causing this high ACI.
This is usually caused by wearing multiple complex mesh that make up a large avatar or by several linksets that make up a detailed dress or outfit made of sculpts or flexible prims.
The problem with a 1 million render weight cap per attachment is that a single worn sculpt lagger can now give its user the same ACI as a user that wears legit, but high ACI content.
The most basic sculpt laggers start off with a render weight around 2 million, but can get up to over 100 million.
The request for 10 million achieves two goals:
Prevent laggers on all attachment slots from signed integer flipping of the wearer's total ACI.
This included enough breathing room for the possibility of an increase of attachments from 38 to 200.
To still make it possible to distinguish if an agent's total ACI is the result of wearing multiple complex, but legit content or of wearing a single sculpt lagger.
With the current 1 million render weight cap, if I drop Maximum Complexity to investigate a slightly over 1 million reading I could be in for a crash.
With the requested 10 million render weight cap, I would see a much higher total ACI value and would know better.
Please honor the request to cap attachment's render weight to 10 million instead of the current 1 million.
Thanks.
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Also, the few changes added in 5.0.2.324126 were only given 3 days, a weekend at that, before being promoted to release...
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