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[BUG-41310] [BENTO] When wearing certain items with bento animations (tails, ears) the hands of the classic avatar revert to "spread" position rather than "relaxed" #12857
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Steps to Reproduce
This happens when I wear my:
It also happens with:
DEMO [M.O.R] bento demon tail : 1.0 (from the MP)
DEmon tail#6 "EVolved creatures" 0.2 DEMO (from the MP)
Note: It does NOT happen with:
::flUff:: Cat Tail
It does not matter if I am otherwise naked or wearing any sort of outfit. With the aii tail, if I turn the animations off, my hands can return to normal even if I am wearing the tail. It does not matter if I am using the default SL animations, or am using an AO of some sort. Even when my stand changes to a new stand, the hands do not relax as long as the bento animations in the tail are running.
Actual Behavior
Not all of us use mesh bodies or hands; many prefer the standard, classic avatar. But we still want to be able to use bento enabled accessories such as wings, tails, ears etc. The problem is, when the bento animation on my tail is activated, my avatar's hands go into "spread" position rather than "relaxed" and they stay that way as long as the bento animation is activated, even though that animation is just in the tail and should not affect the hands at all.
Expected Behavior
I expected my hands to stay in the position called for by my other animations, as the bento animations were just supposed to affect the tail. Note: Adding the tail does not cause a problem with either regular mesh hands (because the system hands are hidden by an alpha) nor with bento animated mesh hands (the bento animation in the mesh hands overrides whatever the tail does)
Other information
I wondered at first if this had to do with the way the animations in the tail were uploaded. The creator of the aii tail told me she uses "animation" files rather than "bvh" files and thus has no access to the check box for the hand position that I see when I upload a bvh animation. It makes me wonder what the creator of the Fluff tails is doing differently since the one I have causes no problems even when the animation in the tail is running.
I have spoken with two other people who have noted the same problem with the Aii bento devil tail. One of them said she had the same thing happen with the other demo tail, and in both the Firestorm and default Linden Viewer
Original Jira Fields
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