[BUG-4084] Mesh car starts to bounce like pinball after sim crossing. #12458
Comments
Whirly Fizzle commented at 2013-10-05T08:09:18Z Heya BeckHan, Please can you pass a copy of your affected car to Maestro Linden and Caleb Linden. Maybe another case of BUG-3990? |
BeckHan Ra commented at 2013-10-05T11:43:21Z Sure, I will send the affected car now. |
BeckHan Ra commented at 2013-10-07T07:57:28Z, updated at 2013-10-07T07:59:15Z Ok, I contacted Aeon Voom(person who submitted BUG-3990, (it was quite tricky since I had no idea who and when did it, since we're not granted the permission to monitor other people's issues on jira)), it appears that we have similar issue here. Here's the way I have it atm: setParams() default {/////////////codecodecode\\\\\\ setParams();} changed(integer change) if(change & CHANGED_REGION) ///////////////codecodecode\\\\\\\ |
Caleb Linden commented at 2013-10-07T21:21:32Z Hi BeckHam, Thanks for the object.
I wanted to see if the object that you sent us was already in the 'bouncy' state |
BeckHan Ra commented at 2013-10-08T06:13:26Z Yes, the object I sent you has that bug activated, the copy was taken right after sim crossing. |
Caleb Linden commented at 2013-10-08T22:07:58Z, updated at 2013-10-09T00:35:52Z New observation with "BUG-4084 repro object Clear":
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BeckHan Ra commented at 2013-10-09T09:30:23Z Well, it doesn't really matter what region it is. If the bug not happened first time, it will happen next time, or on 3rd. |
Maestro Linden commented at 2014-08-25T17:05:39Z Hi BeckHan, would you mind if this issue were set to public visibility, so others may see it? |
BeckHan Ra commented at 2014-08-28T15:52:49Z Yeah, it's okay, there's nothing to hide(sorry for late response). |
Whirly Fizzle commented at 2014-08-28T17:52:34Z Changed issue to Public. |
Steps to Reproduce
Well, i was just driving over mainland roads(this is an usual measure when it comes to release new mesh car, sort of stress test). After certain crossing my car started to bounce like crazy, jumping high in the sky like basketball, then falling down, bouncing off the road and launching back in the sky, increasing the height of the "jump" with every rev.
Then after getting reports from customers I started to investigate the issue. First time I was blaming my scripts, but ended up with having only one function that applies any force to the car(yet it does so over local X axis, so there's no chance it can hurl car into the sky), so it appears to be some external intervention.
Actual Behavior
I got multiple reports from customers about this issue, starting around 1st Sept, 2013.
Some of my mesh cars are starting to bounce like pinball(bouncing off surfaces) after crossing sims. Sometimes it happens at every crossing, and sometimes it happens about 1 of 5 times.
Expected Behavior
Well, everything was pretty alright during this summer, so I expected it to work fine. We had another mesh car released around late May 2013, and it was fine till the Fall, but last month we started to get that bouncing issue even with that one.
Other information
There were some viewer updates since first time we got this issue, so it is likely not a viewer-side.
Edit: This issue appears to be unique to MONO-compiled scripts. It doesn't happen with LSL-compiled scripts.(19th Oct. 2013).
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