You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Mar 28, 2024. It is now read-only.
Nothing in the scene : 0K Tri , 0K vertex
Incredibly inefficient 1.7 mil triangle mesh body worn in the scene. KTri's 1761.714 , KVert 1020.868
Incredibly inefficient 1.7 mil triangle mesh body worn AND selected KTri's 1761.714 , KVert 0000.054
Actual Behavior
I often select objects to see what their poly / vertex count is. Triangle count reports accurately. Vertex count does not. The vertex count is always incredibly low.
Expected Behavior
I was expecting selecting an object to isolate it's vertex count from the rest of the scene, same as it does with triangle count.
Developer > Show Info > Show Render Info is not reporting accurate vertex counts for Selected Objects
Type
Bug
Priority
Unset
Status
Accepted
Resolution
Accepted
Created at
2016-10-18T23:11:32Z
Updated at
2016-10-20T18:19:13Z
{
'Business Unit': ['Platform'],
'ReOpened Count': 0.0,
'Severity': 'Unset',
'System': 'SL Viewer',
'Target Viewer Version': 'viewer-development',
'What just happened?': 'I often select objects to see what their poly / vertex count is. Triangle count reports accurately. Vertex count does not. The vertex count is always incredibly low.',
'What were you doing when it happened?': "I went to a blank sim for the screenshots.\r\n\r\nNothing in the scene : 0K Tri , 0K vertex\r\nIncredibly inefficient 1.7 mil triangle mesh body worn in the scene. KTri's 1761.714 , KVert 1020.868\r\nIncredibly inefficient 1.7 mil triangle mesh body worn AND selected KTri's 1761.714 , KVert 0000.054\r\n",
'What were you expecting to happen instead?': "I was expecting selecting an object to isolate it's vertex count from the rest of the scene, same as it does with triangle count.",
'Where': 'Viewer',
}
The text was updated successfully, but these errors were encountered:
Sign up for freeto subscribe to this conversation on GitHub.
Already have an account?
Sign in.
Steps to Reproduce
I went to a blank sim for the screenshots.
Nothing in the scene : 0K Tri , 0K vertex
Incredibly inefficient 1.7 mil triangle mesh body worn in the scene. KTri's 1761.714 , KVert 1020.868
Incredibly inefficient 1.7 mil triangle mesh body worn AND selected KTri's 1761.714 , KVert 0000.054
Actual Behavior
I often select objects to see what their poly / vertex count is. Triangle count reports accurately. Vertex count does not. The vertex count is always incredibly low.
Expected Behavior
I was expecting selecting an object to isolate it's vertex count from the rest of the scene, same as it does with triangle count.
Other information
Attachments
Original Jira Fields
The text was updated successfully, but these errors were encountered: