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[BUG-4010] Avatar Render Weights over 1 million are ignored by the ARW handler/server causing current OBJECT_RENDER_WEIGHT value to remain constant. #12131
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Avatar Render Weights over 1 million are ignored by the ARW handler/server causing current OBJECT_RENDER_WEIGHT value to remain constant.
Repro:
Avatar Render Weight is referred to as ARW below.
Log in on viewer version 3.6.7 (281385)
Setup an object that polls llGetObjectDetails for your ARW using the constant, OBJECT_RENDER_WEIGHT. (I used a 1 sec timer)
Wait for a reading to be returned for your current ARW.
The ARW handler/server updates the value with a 65 second window.
Attach a test object that will yield an overall ARW of 998k - 999k.
Notice that every 65 seconds an update to OBJECT_RENDER_WEIGHT is being returned.
Rez a sculpt apple and size it to 3m for each axis and attach it.
ARW should now show over 1 million.
If not, then scale it larger, detach and reattach. Repeat until over 1 million.
Notice that updates are no longer occurring for OBJECT_RENDER_WEIGHT every 65 seconds while your ARW is over 1 million.
If you are using someone else to be the target of this test while their ARW is greater than 1 million:
The target can leave the region and return and the last OBJECT_RENDER_WEIGHT value under 1 million will be returned.
The target can relog and the value will be reset to -1 and never update.
I tested with values of 999,996 and 1,000,001 where updates still occurred with the former, but not the latter.
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