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[BUG-37634] [BENTO] Animated volume bones resetting on Bento Viewer #11973

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sl-service-account opened this issue Aug 10, 2016 · 1 comment
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@sl-service-account
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sl-service-account commented Aug 10, 2016

Steps to Reproduce

Note: This is NOT a Bento rig - this is just an issue with the Bento Viewer.

Wear any rig that is rig to and animates volume bones.

I'm wearing a rig that utilizes 3 volume bones, 1 in the head (HEAD) and 2 in the tail (BUTT, PELVIS). It's worth noting that there's a rigged and animated attachment bone at the tail tip (aStomach) and in both eyelids.

Actual Behavior

Disclaimer: I am aware it's not good practice to animate these, and I'd have no reason to in the future thanks to the Bento rig, but this appears to be at risk of breaking existing content if the current Bento viewer goes RC.

Volume bones appear out of place/offset, or seem to reset. I have deformers and animations that tend to force bones back in place by default, but it doesn't always catch everything. After I run a particular, troublesome animation a second time, it seems to fix the issue.

Expected Behavior

Animations that do not warp the face and tail.

Other information

There's a few other avatars from different creators that appear to have issues like this. Feel free to comment or let me know and I can post more images.

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Original Jira Fields
Field Value
Issue BUG-37634
Summary [BENTO] Animated volume bones resetting on Bento Viewer
Type Bug
Priority Unset
Status Accepted
Resolution Accepted
Reporter Tornleaf (tornleaf)
Created at 2016-08-10T21:51:24Z
Updated at 2016-11-04T15:35:24Z
{
  'Business Unit': ['Platform'],
  'Date of First Response': '2016-08-10T18:19:01.117-0500',
  "Is there anything you'd like to add?": "There's a few other avatars from different creators that appear to have issues like this. Feel free to comment or let me know and I can post more images.",
  'ReOpened Count': 0.0,
  'Severity': 'Unset',
  'System': 'SL Viewer',
  'Target Viewer Version': 'viewer-development',
  'What just happened?': "Disclaimer: I am aware it's not good practice to animate these, and I'd have no reason to in the future thanks to the Bento rig, but this appears to be at risk of breaking existing content if the current Bento viewer goes RC.\r\n\r\nVolume bones appear out of place/offset, or seem to reset. I have deformers and animations that tend to force bones back in place by default, but it doesn't always catch everything. After I run a particular, troublesome animation a second time, it seems to fix the issue.",
  'What were you doing when it happened?': "Wearing a rig that utilizes 3 volume bones, 1 in the head (HEAD) and 2 in the tail (BUTT, PELVIS). It's worth noting that there's a rigged and animated attachment bone at the tail tip (aStomach) and in both eyelids.",
  'What were you expecting to happen instead?': 'Animations that do not warp the face and tail.',
}
@sl-service-account
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Whirly Fizzle commented at 2016-08-10T23:19:01Z

Another affected: @teager's BC Centaur Avatar
MP Link: https://marketplace.secondlife.com/p/BC-Centaur-Avatar/7428068

  • Wear the avatar.

  • On the Centaur AO, go to the Animations tab & play the animations which affect the back legs.

  • https://gfycat.com/RashThirdIraniangroundjay

  • Example video showing the back legs breaking on the Bento viewer while playing the "Bounce" animation.
    The small viewer screen shows the animations playing correctly on default release.

  • Also note that "Reset Skeleton" does not fix this.

I believe Teager already sent a copy of the centaur avatar to Vir.

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