You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Mar 28, 2024. It is now read-only.
Note: This is NOT a Bento rig - this is just an issue with the Bento Viewer.
Wear any rig that is rig to and animates volume bones.
I'm wearing a rig that utilizes 3 volume bones, 1 in the head (HEAD) and 2 in the tail (BUTT, PELVIS). It's worth noting that there's a rigged and animated attachment bone at the tail tip (aStomach) and in both eyelids.
Actual Behavior
Disclaimer: I am aware it's not good practice to animate these, and I'd have no reason to in the future thanks to the Bento rig, but this appears to be at risk of breaking existing content if the current Bento viewer goes RC.
Volume bones appear out of place/offset, or seem to reset. I have deformers and animations that tend to force bones back in place by default, but it doesn't always catch everything. After I run a particular, troublesome animation a second time, it seems to fix the issue.
Expected Behavior
Animations that do not warp the face and tail.
Other information
There's a few other avatars from different creators that appear to have issues like this. Feel free to comment or let me know and I can post more images.
[BENTO] Animated volume bones resetting on Bento Viewer
Type
Bug
Priority
Unset
Status
Accepted
Resolution
Accepted
Reporter
Tornleaf (tornleaf)
Created at
2016-08-10T21:51:24Z
Updated at
2016-11-04T15:35:24Z
{
'Business Unit': ['Platform'],
'Date of First Response': '2016-08-10T18:19:01.117-0500',
"Is there anything you'd like to add?": "There's a few other avatars from different creators that appear to have issues like this. Feel free to comment or let me know and I can post more images.",
'ReOpened Count': 0.0,
'Severity': 'Unset',
'System': 'SL Viewer',
'Target Viewer Version': 'viewer-development',
'What just happened?': "Disclaimer: I am aware it's not good practice to animate these, and I'd have no reason to in the future thanks to the Bento rig, but this appears to be at risk of breaking existing content if the current Bento viewer goes RC.\r\n\r\nVolume bones appear out of place/offset, or seem to reset. I have deformers and animations that tend to force bones back in place by default, but it doesn't always catch everything. After I run a particular, troublesome animation a second time, it seems to fix the issue.",
'What were you doing when it happened?': "Wearing a rig that utilizes 3 volume bones, 1 in the head (HEAD) and 2 in the tail (BUTT, PELVIS). It's worth noting that there's a rigged and animated attachment bone at the tail tip (aStomach) and in both eyelids.",
'What were you expecting to happen instead?': 'Animations that do not warp the face and tail.',
}
The text was updated successfully, but these errors were encountered:
Example video showing the back legs breaking on the Bento viewer while playing the "Bounce" animation.
The small viewer screen shows the animations playing correctly on default release.
Also note that "Reset Skeleton" does not fix this.
I believe Teager already sent a copy of the centaur avatar to Vir.
Steps to Reproduce
Note: This is NOT a Bento rig - this is just an issue with the Bento Viewer.
Wear any rig that is rig to and animates volume bones.
I'm wearing a rig that utilizes 3 volume bones, 1 in the head (HEAD) and 2 in the tail (BUTT, PELVIS). It's worth noting that there's a rigged and animated attachment bone at the tail tip (aStomach) and in both eyelids.
Actual Behavior
Disclaimer: I am aware it's not good practice to animate these, and I'd have no reason to in the future thanks to the Bento rig, but this appears to be at risk of breaking existing content if the current Bento viewer goes RC.
Volume bones appear out of place/offset, or seem to reset. I have deformers and animations that tend to force bones back in place by default, but it doesn't always catch everything. After I run a particular, troublesome animation a second time, it seems to fix the issue.
Expected Behavior
Animations that do not warp the face and tail.
Other information
There's a few other avatars from different creators that appear to have issues like this. Feel free to comment or let me know and I can post more images.
Attachments
Links
Related
Original Jira Fields
The text was updated successfully, but these errors were encountered: