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[BUG-37591] [BENTO] New import of a non human rigged mesh is deformed #11947

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sl-service-account opened this issue Jul 31, 2016 · 10 comments
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@sl-service-account
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sl-service-account commented Jul 31, 2016

Steps to Reproduce

uploading mesh

Actual Behavior

Latest skeleton update upon importing is deforming mesh. It behaves like the "egghead" slider was in effect. Changing that setting fixes the issue a bit but not completely. Using avastar 2.0.13

Expected Behavior

for jaw not to be inside nose

Other information

Tacos :D

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Original Jira Fields
Field Value
Issue BUG-37591
Summary [BENTO] New import of a non human rigged mesh is deformed
Type Bug
Priority Unset
Status Accepted
Resolution Accepted
Reporter mahadma (mahadma)
Created at 2016-07-31T07:23:00Z
Updated at 2016-08-10T15:13:45Z
{
  'Business Unit': ['Platform'],
  'Date of First Response': '2016-08-01T15:08:34.140-0500',
  "Is there anything you'd like to add?": 'Tacos :D',
  'ReOpened Count': 0.0,
  'Severity': 'Unset',
  'System': 'SL Viewer',
  'Target Viewer Version': 'viewer-development',
  'What just happened?': 'Latest skeleton update upon importing is deforming mesh. It behaves like the "egghead" slider was in effect. Changing that setting fixes the issue a bit but not completely. Using avastar 2.0.13',
  'What were you doing when it happened?': 'uploading mesh',
  'What were you expecting to happen instead?': 'for jaw not to be inside nose',
}
@sl-service-account
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Alexa Linden commented at 2016-08-01T20:08:34Z

Can you please attach both an image of what you are seeing and the model you are using?

@sl-service-account
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Whirly Fizzle commented at 2016-08-01T21:42:38Z

I suspect you may be seeing this bug BUG-37546

@sl-service-account
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mahadma commented at 2016-08-02T13:56:23Z

Here are the files

And yes we talked about it with Teager and its very likely its same problem. Well more files never hurts :)

https://www.dropbox.com/sh/2r9k25n0wcq2kvd/AACfbEV2S1Ys2bUV6-knFjFja?dl=0

@sl-service-account
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mahadma commented at 2016-08-02T14:31:17Z

I tried to do that reset animation that should be moving the joints to correct places and It seems to work for the most part,tho I still notice remaining offsets of eyelids and jaw length.Is like it fixes it but moves it a tiny bit too far.

@sl-service-account
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Dan Linden commented at 2016-08-05T01:36:57Z

mahadma, are you seeing the results I see in "Female wolf - Bento 317597.png"

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mahadma commented at 2016-08-05T03:54:51Z

Yes the behavior is correct however try to upload an unrigged version and match it to the one with joints offsets to see the problem.
The one with weights and bones should have the jaw more opened.
Later today Ill try to rerig to the yesterday released avastar and see if anything changes.

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mahadma commented at 2016-08-06T20:16:42Z

Same thing happens with latest Avastar as well

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Dan Linden commented at 2016-08-08T20:48:21Z

I don't see the jaw move inside of the nose even after adjusting the egghead slider. Can you attach a picture of what you are seeing?

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mahadma commented at 2016-08-09T13:33:40Z

Ill send anim inworld as well, added the pictures to the dropbox

https://www.dropbox.com/sh/2r9k25n0wcq2kvd/AACfbEV2S1Ys2bUV6-knFjFja?dl=0

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Vir Linden commented at 2016-08-09T14:47:37Z

Probably related to BUG-37546.

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