[BUG-37591] [BENTO] New import of a non human rigged mesh is deformed #11947
Comments
Alexa Linden commented at 2016-08-01T20:08:34Z Can you please attach both an image of what you are seeing and the model you are using? |
Whirly Fizzle commented at 2016-08-01T21:42:38Z I suspect you may be seeing this bug BUG-37546 |
mahadma commented at 2016-08-02T13:56:23Z Here are the files And yes we talked about it with Teager and its very likely its same problem. Well more files never hurts :) https://www.dropbox.com/sh/2r9k25n0wcq2kvd/AACfbEV2S1Ys2bUV6-knFjFja?dl=0 |
mahadma commented at 2016-08-02T14:31:17Z I tried to do that reset animation that should be moving the joints to correct places and It seems to work for the most part,tho I still notice remaining offsets of eyelids and jaw length.Is like it fixes it but moves it a tiny bit too far. |
Dan Linden commented at 2016-08-05T01:36:57Z mahadma, are you seeing the results I see in "Female wolf - Bento 317597.png" |
mahadma commented at 2016-08-05T03:54:51Z Yes the behavior is correct however try to upload an unrigged version and match it to the one with joints offsets to see the problem. |
mahadma commented at 2016-08-06T20:16:42Z Same thing happens with latest Avastar as well |
Dan Linden commented at 2016-08-08T20:48:21Z I don't see the jaw move inside of the nose even after adjusting the egghead slider. Can you attach a picture of what you are seeing? |
mahadma commented at 2016-08-09T13:33:40Z Ill send anim inworld as well, added the pictures to the dropbox https://www.dropbox.com/sh/2r9k25n0wcq2kvd/AACfbEV2S1Ys2bUV6-knFjFja?dl=0 |
Vir Linden commented at 2016-08-09T14:47:37Z Probably related to BUG-37546. |
Steps to Reproduce
uploading mesh
Actual Behavior
Latest skeleton update upon importing is deforming mesh. It behaves like the "egghead" slider was in effect. Changing that setting fixes the issue a bit but not completely. Using avastar 2.0.13
Expected Behavior
for jaw not to be inside nose
Other information
Tacos :D
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Original Jira Fields
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