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[BUG-233140] LSL Feature Request: PSYS_PART_TEXTURE_ANIM #10285

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sl-service-account opened this issue Dec 30, 2022 · 1 comment
Open

[BUG-233140] LSL Feature Request: PSYS_PART_TEXTURE_ANIM #10285

sl-service-account opened this issue Dec 30, 2022 · 1 comment

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@sl-service-account
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How would you like the feature to work?

PSYS_PART_TEXTURE_ANIM, integer mode, integer sizex, integer sizey, float start, float length, float rate

PSYS_PART_TEXTURE_ANIM for LlParticleSystem() & llSetLinkParticleSystem() would allow for animated particles by using the same functionality and flags as llSetTextureAnim();
https://wiki.secondlife.com/wiki/LlSetTextureAnim

Why is this feature important to you? How would it benefit the community?

Currently there is no way of animating textures on particles however, a flag for this could be added for the llParticleSystem() & llSetLinkParticleSystem() PSYS_SRC_TEXTURE_ANIM which uses the same functionality and flags as llSetTextureAnim().
This would allow for particle sprite sheets to be made so users can make dynamic looking particle effects such as smoke and dust along with a host of other possibility’s.

Original Jira Fields
Field Value
Issue BUG-233140
Summary LSL Feature Request: PSYS_PART_TEXTURE_ANIM
Type New Feature Request
Priority Unset
Status Accepted
Resolution Accepted
Reporter dantia Gothly (dantia.gothly)
Created at 2022-12-30T16:56:32Z
Updated at 2023-02-15T23:44:44Z
{
  'Build Id': 'unset',
  'Business Unit': ['Platform'],
  'Date of First Response': '2023-01-04T14:47:23.918-0600',
  'How would you like the feature to work?': 'PSYS_PART_TEXTURE_ANIM,  integer mode, integer face, integer sizex, integer sizey, float start, float length, float rate\r\n\r\nPSYS_PART_TEXTURE_ANIM for LlParticleSystem() & llSetLinkParticleSystem() would allow for animated particles by using the same functionality and flags as llSetTextureAnim();\r\nhttps://wiki.secondlife.com/wiki/LlSetTextureAnim\r\n',
  'ReOpened Count': 0.0,
  'Severity': 'Unset',
  'Target Viewer Version': 'viewer-development',
  'Why is this feature important to you? How would it benefit the community?': 'Currently there is no way of animating textures on particles however, a flag for this could be added for the llParticleSystem() & llSetLinkParticleSystem() PSYS_SRC_TEXTURE_ANIM which uses the same functionality and flags as llSetTextureAnim().\r\nThis would allow for particle sprite sheets to be made so users can make dynamic looking particle effects such as smoke and dust along with a host of other possibility’s.\r\n',
}
@sl-service-account
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Dan Linden commented at 2023-01-04T20:47:24Z

Issue accepted. We have no estimate when it may be implemented. Please see future release notes for this fix.

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