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This repository has been archived by the owner on Feb 28, 2024. It is now read-only.
I built a game which was working fine for years (https://secondlife.com/destination/the-gridberts). Part of this game is shooting on NPCs with a gun in mouselook. The game uses an experience key and the gun is a temp attachment. When you click the mousebutton in mouselook, it is supposed to trigger the control event and play a sound and use llCastRay to detect what was shot. This does not work anymore since yesterday, I was told from serveral players. It does not work for me as well. There seems to be a few people that it is still working for, I was told. I tested on Firestorm and Kokua and one of the players on the official viewer, but not working. The gun now acts like it touches something. So I rezzed a prim and put a default script inside. I shot it and the touch event was triggered.
What were you doing when it happened?
Click vendor to temp-attach a new gun.
Aim on NPC or other player in mouselook.
Click mouse button.
Nothing happens. Do I aim on something with a touch-event, the touch-event in that object triggers. The gun does not play a sound. So the control event in the gun script does not trigger.
What were you expecting to happen instead?
The gun should play a sound and detect what was shot via llCastRay and submit that information to the game server.
Other information
Other guns do still work. I can attach a classic gun that shoots prims and it will work fine, so it seems to be something related to expericences and temp attachments maybe.
[Second Life Server 2021-01-20.555189] Game-Gun does not shoot in mouselook anymore.
Type
Bug
Priority
Unset
Status
Accepted
Resolution
Triaged
Reporter
Stephan Gaudio (stephan.gaudio)
Created at
2021-01-28T22:44:38Z
Updated at
2021-02-02T22:37:22Z
{
'Build Id': 'unset',
'Business Unit': ['Platform'],
'Date of First Response': '2021-02-02T16:36:27.345-0600',
"Is there anything you'd like to add?": 'Other guns do still work. I can attach a classic gun that shoots prims and it will work fine, so it seems to be something related to expericences and temp attachments maybe.',
'ReOpened Count': 0.0,
'Severity': 'Unset',
'System': 'SL Simulator',
'Target Viewer Version': 'viewer-development',
'What just happened?': 'I built a game which was working fine for years (https://secondlife.com/destination/the-gridberts). Part of this game is shooting on NPCs with a gun in mouselook. The game uses an experience key and the gun is a temp attachment. When you click the mousebutton in mouselook, it is supposed to trigger the control event and play a sound and use llCastRay to detect what was shot. This does not work anymore since yesterday, I was told from serveral players. It does not work for me as well. There seems to be a few people that it is still working for, I was told. I tested on Firestorm and Kokua and one of the players on the official viewer, but not working. The gun now acts like it touches something. So I rezzed a prim and put a default script inside. I shot it and the touch event was triggered. ',
'What were you doing when it happened?': '1. Click vendor to temp-attach a new gun.\r\n2. Aim on NPC or other player in mouselook.\r\n3. Click mouse button.\r\n4. Nothing happens. Do I aim on something with a touch-event, the touch-event in that object triggers. The gun does not play a sound. So the control event in the gun script does not trigger.',
'What were you expecting to happen instead?': 'The gun should play a sound and detect what was shot via llCastRay and submit that information to the game server.',
'Where': 'http://maps.secondlife.com/secondlife/Brat%20Haven/115/188/21',
}
The text was updated successfully, but these errors were encountered:
What just happened?
I built a game which was working fine for years (https://secondlife.com/destination/the-gridberts). Part of this game is shooting on NPCs with a gun in mouselook. The game uses an experience key and the gun is a temp attachment. When you click the mousebutton in mouselook, it is supposed to trigger the control event and play a sound and use llCastRay to detect what was shot. This does not work anymore since yesterday, I was told from serveral players. It does not work for me as well. There seems to be a few people that it is still working for, I was told. I tested on Firestorm and Kokua and one of the players on the official viewer, but not working. The gun now acts like it touches something. So I rezzed a prim and put a default script inside. I shot it and the touch event was triggered.
What were you doing when it happened?
What were you expecting to happen instead?
The gun should play a sound and detect what was shot via llCastRay and submit that information to the game server.
Other information
Other guns do still work. I can attach a classic gun that shoots prims and it will work fine, so it seems to be something related to expericences and temp attachments maybe.
Links
Related
Original Jira Fields
The text was updated successfully, but these errors were encountered: