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This repository has been archived by the owner on Mar 28, 2024. It is now read-only.
The "Taper" Prim parameter in the object build menu often times gets greyed out when a linkset or multiple objects are selected that wouldn't be affected by changing the parameter. ( IE a mesh or a sculpt object is selected ).
In this case the UI greys the box out, but for some reason leaves the taper values of the last selected prim visible.
What were you doing when it happened?
Testing out a bug with build menu stats in TPV's when we realized this bug was actually a SLViewer bug.
Repro Steps:
1: Place down a prim box.
2: Place down a second prim box.
3: Shift Select Both boxes
4: Note the "Taper" parameter still retains it's text for #reasons.
What were you expecting to happen instead?
"Taper" spinner should behave identically to all the other Prim Parameter spinners IE : Twist // Top Shear // Slice etc.
This is the minorest of minor bugs but. It's gotten to be problematic with the advanced mesh statistics / data features that exist within the Firestorm build floater.
"Taper" Prim Parameter text doesn't vanish when inaccessible.
Type
Bug
Priority
Unset
Status
Closed
Resolution
Triaged
Created at
2020-11-21T12:20:23Z
Updated at
2021-11-15T22:19:12Z
{
'Build Id': 'unset',
'Business Unit': ['Platform'],
'Date of First Response': '2020-12-03T12:51:08.973-0600',
"Is there anything you'd like to add?": "This is the minorest of minor bugs but. It's gotten to be problematic with the advanced mesh statistics / data features that exist within the Firestorm build floater.",
'ReOpened Count': 0.0,
'Severity': 'Unset',
'System': 'SL Viewer',
'Target Viewer Version': 'viewer-development',
'What just happened?': 'The "Taper" Prim parameter in the object build menu often times gets greyed out when a linkset or multiple objects are selected that wouldn\'t be affected by changing the parameter. ( IE a mesh or a sculpt object is selected ).\r\n\r\nIn this case the UI greys the box out, but for some reason leaves the taper values of the last selected prim visible.',
'What were you doing when it happened?': "Testing out a bug with build menu stats in TPV's when we realized this bug was actually a SLViewer bug.",
'What were you expecting to happen instead?': '"Taper" spinner should behave identically to all the other Prim Parameter spinners IE : Twist // Top Shear // Slice etc.',
'Where': 'Anywhere.',
}
The text was updated successfully, but these errors were encountered:
What just happened?
The "Taper" Prim parameter in the object build menu often times gets greyed out when a linkset or multiple objects are selected that wouldn't be affected by changing the parameter. ( IE a mesh or a sculpt object is selected ).
In this case the UI greys the box out, but for some reason leaves the taper values of the last selected prim visible.
What were you doing when it happened?
Testing out a bug with build menu stats in TPV's when we realized this bug was actually a SLViewer bug.
Repro Steps:
1: Place down a prim box.
2: Place down a second prim box.
3: Shift Select Both boxes
4: Note the "Taper" parameter still retains it's text for #reasons.
What were you expecting to happen instead?
"Taper" spinner should behave identically to all the other Prim Parameter spinners IE : Twist // Top Shear // Slice etc.
https://gyazo.com/6991152b2594c2073454dbe8f1b6868f
Other information
This is the minorest of minor bugs but. It's gotten to be problematic with the advanced mesh statistics / data features that exist within the Firestorm build floater.
Attachments
Original Jira Fields
The text was updated successfully, but these errors were encountered: