Skip to content
This repository has been archived by the owner on Mar 28, 2024. It is now read-only.

[BUG-229354] Cannot download navmesh to viewer from AWS cloud sim #7235

Closed
sl-service-account opened this issue Sep 15, 2020 · 5 comments
Closed

Comments

@sl-service-account
Copy link

sl-service-account commented Sep 15, 2020

What just happened?

Error "Unable to download navmesh successfully" from Build->Pathfinding->View/Test. Repeatable.

What were you doing when it happened?

Was testing pathfinding for my NPCs on "Cloud sim 1". It was mostly working, but there was a problem at region edges.

What were you expecting to happen instead?

"Navmesh downloaded successfully", and working view/test functions

Other information

Failed in Firestorm on Linux. Reproduced in Linden viewer on Windows for this bug report.

Attachments

Original Jira Fields
Field Value
Issue BUG-229354
Summary Cannot download navmesh to viewer from AWS cloud sim
Type Bug
Priority Unset
Status Closed
Resolution Triaged
Reporter animats (animats)
Created at 2020-09-15T05:37:15Z
Updated at 2021-02-24T20:37:17Z
{
  'Build Id': 'unset',
  'Business Unit': ['Platform'],
  'Date of First Response': '2020-09-15T12:01:56.246-0500',
  "Is there anything you'd like to add?": 'Failed in Firestorm on Linux. Reproduced in Linden viewer on Windows for this bug report. ',
  'ReOpened Count': 0.0,
  'Severity': 'Unset',
  'System': 'SL Simulator',
  'Target Viewer Version': 'viewer-development',
  'What just happened?': 'Error "Unable to download navmesh successfully" from Build->Pathfinding->View/Test. Repeatable.',
  'What were you doing when it happened?': 'Was testing pathfinding for my NPCs on "Cloud sim 1". It was mostly working, but there was a problem at region edges. ',
  'What were you expecting to happen instead?': '"Navmesh downloaded successfully", and working view/test functions',
  'Where': 'Cloud Sandbox 1 and Cloud Sandbox 3',
}
@sl-service-account
Copy link
Author

Maestro Linden commented at 2020-09-15T17:01:56Z

Thanks for the report, @Animats. I also see this issue.

@sl-service-account
Copy link
Author

animats commented at 2020-09-22T03:18:37Z

Possibly related: cannot successfully do llStaticPath to a point across a region boundary. Discovered this when my NPCs encountered trouble, and created a small test case.

  • Works in Premium Adult Sandbox on the main grid, both within a sim and across sim boundaries.

  • Works in Cloud Sandbox 1 when asked for a route to a point in the same sim.

  • Returns status 3 in Cloud Sandbox 1 when planning a route to Cloud Sandbox 3. That's the error.

    Flat terrain, no obstacles. Simple test object on request.

@sl-service-account
Copy link
Author

Maestro Linden commented at 2020-09-22T17:34:44Z

@Animats: yep, that's definitely related. Simulators also can't download the navmeshes from their neighbors, for the same reason that viewers can't download the navmesh. This will cause cross-region pathfinding to fail.

@sl-service-account
Copy link
Author

Maestro Linden commented at 2020-09-22T21:27:53Z

@Animats this bug should be fixed on Aditi now, with build 2020-09-21.549350 (which went out about 2 hours ago).

@sl-service-account
Copy link
Author

animats commented at 2020-09-22T21:53:03Z

Yes, thank you. I can now see the navmesh in the viewer, and I successfully did an llGetStaticPath across the region boundary from Cloud Sandbox 1 to Cloud Sandbox 2 with my llGetStaticPath tester.

I started one of my NPCs capable of region crossing in Cloud Sandbox 2, with goal points in Cloud Sandbox 1, and it got a correct cross region path from llGetStaticPath and crossed to Cloud Sandbox 1 without any problems. This is using keyframe animation and ray casting, not the built-in pathfinding system, which I have not tested.

So, this is now working just like non-cloud sims. Thanks.

Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Projects
None yet
Development

No branches or pull requests

1 participant