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This repository has been archived by the owner on Mar 28, 2024. It is now read-only.
Cannot download navmesh to viewer from AWS cloud sim
Type
Bug
Priority
Unset
Status
Closed
Resolution
Triaged
Reporter
animats (animats)
Created at
2020-09-15T05:37:15Z
Updated at
2021-02-24T20:37:17Z
{
'Build Id': 'unset',
'Business Unit': ['Platform'],
'Date of First Response': '2020-09-15T12:01:56.246-0500',
"Is there anything you'd like to add?": 'Failed in Firestorm on Linux. Reproduced in Linden viewer on Windows for this bug report. ',
'ReOpened Count': 0.0,
'Severity': 'Unset',
'System': 'SL Simulator',
'Target Viewer Version': 'viewer-development',
'What just happened?': 'Error "Unable to download navmesh successfully" from Build->Pathfinding->View/Test. Repeatable.',
'What were you doing when it happened?': 'Was testing pathfinding for my NPCs on "Cloud sim 1". It was mostly working, but there was a problem at region edges. ',
'What were you expecting to happen instead?': '"Navmesh downloaded successfully", and working view/test functions',
'Where': 'Cloud Sandbox 1 and Cloud Sandbox 3',
}
The text was updated successfully, but these errors were encountered:
Possibly related: cannot successfully do llStaticPath to a point across a region boundary. Discovered this when my NPCs encountered trouble, and created a small test case.
Works in Premium Adult Sandbox on the main grid, both within a sim and across sim boundaries.
Works in Cloud Sandbox 1 when asked for a route to a point in the same sim.
Returns status 3 in Cloud Sandbox 1 when planning a route to Cloud Sandbox 3. That's the error.
Flat terrain, no obstacles. Simple test object on request.
@Animats: yep, that's definitely related. Simulators also can't download the navmeshes from their neighbors, for the same reason that viewers can't download the navmesh. This will cause cross-region pathfinding to fail.
Yes, thank you. I can now see the navmesh in the viewer, and I successfully did an llGetStaticPath across the region boundary from Cloud Sandbox 1 to Cloud Sandbox 2 with my llGetStaticPath tester.
I started one of my NPCs capable of region crossing in Cloud Sandbox 2, with goal points in Cloud Sandbox 1, and it got a correct cross region path from llGetStaticPath and crossed to Cloud Sandbox 1 without any problems. This is using keyframe animation and ray casting, not the built-in pathfinding system, which I have not tested.
So, this is now working just like non-cloud sims. Thanks.
What just happened?
Error "Unable to download navmesh successfully" from Build->Pathfinding->View/Test. Repeatable.
What were you doing when it happened?
Was testing pathfinding for my NPCs on "Cloud sim 1". It was mostly working, but there was a problem at region edges.
What were you expecting to happen instead?
"Navmesh downloaded successfully", and working view/test functions
Other information
Failed in Firestorm on Linux. Reproduced in Linden viewer on Windows for this bug report.
Attachments
Original Jira Fields
The text was updated successfully, but these errors were encountered: