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[BUG-229129] Server 545166 not preserving texture changes on mesh #7068

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sl-service-account opened this issue Jul 22, 2020 · 4 comments
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@sl-service-account
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What just happened?

I have a number of mesh items rezzed out and was changing the textures. However when I pick the items up, or when i shift+drag a copy the textures are reverted back to the default white texture. The Normal & Specular map textures remain, it is only the diffuse that is reverted.

I have tested this on several regions using 2 different avatars and using 2 different viewers. It only seems to affect mesh objects, default prims retain the changes.

Second Life Server 2020-07-10T18:46:54.544832 is working as expected

Second Life Server 2020-07-17T18:59:33.545166 this is the version which fails to preserve the changes.

What were you doing when it happened?

I was trying to edit textures on an item that i sell in my store.

What were you expecting to happen instead?

I was expecting the changes to be preserved and not be reverted back to default

Other information

Changing textures is an important thing for just about any creator in SL, and even though this only appears to be affecting mesh and RC regions it is vital that we have a solution for this asap.

Original Jira Fields
Field Value
Issue BUG-229129
Summary Server 545166 not preserving texture changes on mesh
Type Bug
Priority Unset
Status Closed
Resolution Triaged
Reporter HunniHope (hunnihope)
Created at 2020-07-22T22:44:17Z
Updated at 2020-08-25T22:29:06Z
{
  'Build Id': 'unset',
  'Business Unit': ['Platform'],
  'Date of First Response': '2020-07-22T22:25:12.697-0500',
  "Is there anything you'd like to add?": 'Changing textures is an important thing for just about any creator in SL, and even though this only appears to be affecting mesh and RC regions it is vital that we have a solution for this asap.',
  'ReOpened Count': 0.0,
  'Severity': 'Unset',
  'System': 'SL Simulator',
  'Target Viewer Version': 'viewer-development',
  'What just happened?': 'I have a number of mesh items rezzed out and was changing the textures. However when I pick the items up, or when i shift+drag  a copy the textures are reverted back to the default white texture. The Normal & Specular map textures remain, it is only the diffuse that is reverted. \r\n\r\nI have tested this on several regions using 2 different avatars and using 2 different viewers. It only seems to affect mesh objects, default prims retain the changes.\r\n\r\n Second Life Server 2020-07-10T18:46:54.544832 is working as expected\r\n\r\nSecond Life Server 2020-07-17T18:59:33.545166 this is the version which fails to preserve the changes.\r\n',
  'What were you doing when it happened?': 'I was trying to edit textures on an item that i sell in my store.',
  'What were you expecting to happen instead?': 'I was expecting the changes to be preserved and not be reverted back to default',
  'Where': 'http://maps.secondlife.com/secondlife/Benjamin/195/138/2103\r\nand \r\nhttp://maps.secondlife.com/secondlife/Kawaii%20Kingdom/212/16/22',
}
@sl-service-account
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Whirly Fizzle commented at 2020-07-23T03:25:13Z, updated at 2020-07-23T03:28:47Z

Confirmed.

Bug seems to only reproduce on regions runnig Second Life Server 2020-07-17T18:59:33.545166
eg) http://maps.secondlife.com/secondlife/Magnum%20Sandbox%20A/150/116/23

Bug doesn't just affect mesh, it affects default prims too.
Everything reverts (colour, glow etc,, not just the diffuse texture.

REPRO

  • Go to a region running 2020-07-17T18:59:33.545166
  • Rez a default cube.
  • Add ANY material texture to the cube - necessary step. Either the default normal or defailt spec texture is fine.
  • Colour the cube red & add some glow.
  • Shift drag the cube.
  • OBSERVE - Both original cube and it's copy lose the red colour and glow.

@sl-service-account
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Lucia Nightfire commented at 2020-07-23T03:36:28Z

It isn't limited to drag shift as "Copy Selection" repros as well.

@sl-service-account
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Whirly Fizzle commented at 2020-07-23T03:59:52Z

Bug also reproduces with objects that have no material texture but have the diffuse texture set to alpha masking.
When shift copying, the diffuse texture isn't removed but glow, colour etc are removed from both original & the object copy.

@sl-service-account
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Lucia Nightfire commented at 2020-07-23T04:06:11Z

Also, with the alpha masked diffuse texture, when this bug occurs, it breaks the alpha mode of the faces, not allowing you to set alpha mode.

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