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This repository has been archived by the owner on Mar 28, 2024. It is now read-only.
EEP effects where a rainbow shows have a rainbow with blue on the outside and red on the inside of the curve. The primary rainbow always has the colours with red on the outside of the curve and blue on the inside.
{
'Build Id': 'unset',
'Business Unit': ['Platform'],
'Date of First Response': '2020-07-19T08:25:22.753-0500',
"Is there anything you'd like to add?": 'I believe that BUG-225787 reporting that the rainbow incorrectly is obscured by clouds is also still an issue.',
'ReOpened Count': 0.0,
'Severity': 'Unset',
'System': 'SL Viewer',
'Target Viewer Version': 'viewer-development',
'What just happened?': 'EEP effects where a rainbow shows have a rainbow with blue on the outside and red on the inside of the curve. The primary rainbow always has \r\n\r\nhttps://en.wikipedia.org/wiki/Rainbow\r\n',
'What were you doing when it happened?': 'Using an EEP setting that had rainbows and sun halo visible.',
'What were you expecting to happen instead?': 'Rainbow to be correct colour order. Unless it is intended that the rainbow colour order is for a SECONDary rainbow :-) ',
'Where': 'http://maps.secondlife.com/secondlife/Damiano/90/18/21 ',
}
The text was updated successfully, but these errors were encountered:
Ai Austin commented at 2020-07-19T11:33:03Z, updated at 2020-07-19T11:34:35Z
Note also that the darkening effect on the sky is OUTSIDE the curve of the rainbow, and the area inside the primary rainbow is LIGHTER. In Second Life 6.4.5. 544028 (Love Me Render) with EEP currently the dark sky effect is on the INSIDE of the wrongly ordered colour curve.
Beq Janus commented at 2020-07-19T13:25:23Z, updated at 2020-07-19T17:37:50Z
Agreed.
It is worth noting that that texture asset provided for default Rainbow has the darkening (and lightening) correctly placed relative to the visible rainbow spectrum. One option is to flip the asset orientation. In the shader code for skies there is explicit mention of the dark sky blending which led me to wonder if the Asset orientation is as intended but that the shader is somehow inverting the direction.
What just happened?
EEP effects where a rainbow shows have a rainbow with blue on the outside and red on the inside of the curve. The primary rainbow always has the colours with red on the outside of the curve and blue on the inside.
See https://en.wikipedia.org/wiki/Rainbow
What were you doing when it happened?
Using an EEP setting that had rainbows and sun halo visible.
See https://community.secondlife.com/knowledgebase/english/environment-editor-r24/#Creating_rainbows
What were you expecting to happen instead?
Rainbow to be correct colour order. Unless it is intended that the rainbow colour order is for a SECONDary rainbow :-)
Other information
I believe that BUG-225787 reporting that the rainbow incorrectly is obscured by clouds is also still an issue.
Attachments
Original Jira Fields
The text was updated successfully, but these errors were encountered: