[BUG-228581] [EEP] Specular map reflections are way too weak. #6631
Comments
Whirly Fizzle commented at 2020-04-27T20:07:54Z Easy to reproduce. Second Life Release 6.4.0.540188 (64bit)
Release Notes
You are at 71.3, 170.2, 22.0 in Testylvania Sandbox located at sim10667.agni.lindenlab.com (216.82.53.29:12035)
SLURL: http://maps.secondlife.com/secondlife/Testylvania%20Sandbox/71/170/22
(global coordinates 332,103.0, 305,834.0, 22.0)
Second Life Server 2020-04-14T23:08:20.540213
Release Notes
CPU: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz (3491.92 MHz)
Memory: 16268 MB
OS Version: Microsoft Windows 7 SP1 64-bit (Build 7601)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GTX 750/PCIe/SSE2
Windows Graphics Driver Version: 23.21.13.9135
OpenGL Version: 4.6.0 NVIDIA 391.35
Window size: 1920x1021
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 128m
Bandwidth: 3000kbit/s
LOD factor: 1.125
Render quality: 4
Advanced Lighting Model: Enabled
Texture memory: 512MB
VFS (cache) creation time: April 19 2020 09:57:30
J2C Decoder Version: KDU v7.10.4
Audio Driver Version: FMOD Ex 4.44.64
Dullahan: 1.1.1320 / CEF: 3.3626.1895.g7001d56 / Chromium: 72.0.3626.121
LibVLC Version: 2.2.8
Voice Server Version: Vivox 4.10.0000.32327
Packets Lost: 452/32,030 (1.4%)
April 27 2020 13:07:21 |
Beev Fallen commented at 2020-04-28T09:12:37Z, updated at 2020-04-28T23:43:15Z Disagree on "The intensity of specular map reflections works as expected with local light sources.". The intensity of specular map reflections with local light sources is twice higher on the EEP viewer. The WL preset used is 'Fine Day'. Pre-EEP https://i.imgur.com/9o1RVrQ.jpg EEP https://i.imgur.com/FZWyLOf.jpg Pre-EEP https://i.imgur.com/OgTzTFs.jpg EEP https://i.imgur.com/SCzorJc.jpg
https://maps.secondlife.com/secondlife/Hangars%20Liquides/30/222/23 |
Whirly Fizzle commented at 2020-04-28T16:05:11Z Personally I prefer the stronger spec reflections from local light sources on EEP. |
Beev Fallen commented at 2020-04-28T17:33:18Z, updated at 2020-04-28T17:37:12Z I'm aware that human eye percieves more shiny things like 'more pretty', but that's not the point here; as a texture artist, I spent time tweaking specular values for the results that I find appropriate. Here we can see that EEP viewer makes speculars much brighter with local light sources, while keeping around the same specular brightness with the sun. That means you will need to re-tweak your asset for indoor / outdoor use. How about tweaking your avatar speculars every time you walk outside the club, then walk back inside the club? Here is the same asset with the same specular values, lit with just sun, and lit with a single projector while being in the shadow. WL preset used is 'Midday'. You can clearly see now the huge 'gap' in specular behaviour with indoor / outdoor scenarios with EEP viewer. Pre-EEP https://i.imgur.com/foXyHgb.jpg Asset & light source properties https://imgur.com/a/v8Zz6OI |
arton Rotaru commented at 2020-04-30T22:24:33Z, updated at 2020-04-30T22:27:28Z On further testing, it looks like the encoding of specular maps, under the sun/moon, is completely broken in EEP.
In Pre-EEP there will be no specular reflection of the sun. As expected due to the black spec color. |
Marine Kelley commented at 2020-05-16T11:26:35Z I find that all the avatars around me who use a mesh body and/or a mesh head, with materials for a little sheen, look like barbie dolls in the EEP viewer, while they looked fine before. Maybe "more shine is better" but the problem is not so much the intensity of the shine, but the fact that it is different than before, this new version breaks content because a lot of creators (like Beev pointed out) take extra care of how much shine their assets must deliver, and now this work is broken. I also find that the reflection of the sun glows way too much on a mesh body skin with materials applied to it, while it didn't glow that much before. I'll attach some screenshots once I have time. |
arton Rotaru commented at 2020-08-25T01:09:45Z Thanks for working on this! Testing with Love Me Render 6.4.8.547427 (64bit) shows reflections way too strong though. |
arton Rotaru commented at 2020-09-03T21:28:06Z, updated at 2020-09-03T21:31:36Z Here is the location of the screenshot EEPvsNon-EEPHorizons.jpg:
|Second Life Release 6.4.8.547427 (64bit)
|
arton Rotaru commented at 2020-09-24T22:03:49Z Just tried the Love Me Render 6.4.9.549455 viewer. Specular reflections at sunset do look better now. Although they are a bit weak again, compared to the Pre-EEP viewer. The issue with the blown out spec at noon is still present in 6.4.9.549455. (See EEPvsNon-EEPHorizons.jpg) I attach another image that shows the same issue. (BlownOutSpec-LMR-6.4.9.549455.jpg) |
Dan Linden commented at 2020-10-02T23:17:40Z Hi arton, I filed a separate bug, BUG-229448, for what you're seeing on Horizons Galatea. Thank you, |
What just happened?
The intensity of specular reflections from the sun, on objects with specular maps, is way too weak. Compared to the non-EEP viewer, you'll notice that the world pretty much looks like Second Life pre 2013 under sun/moon light with EEP.
What were you doing when it happened?
What were you expecting to happen instead?
I expect the intensity of the specular reflections of the sun/moon quite simlar to the intensity of the sun/moon of the non-EEP viewer.
Other information
The intensity of specular map reflections works as expected with local light sources.Attachments
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Original Jira Fields
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