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This repository has been archived by the owner on Mar 28, 2024. It is now read-only.
THIS DOES NOTHING:
llSetLinkTextureAnim(LINK_ALL_CHILDREN,
ANIM_ON |
PING_PONG, 0,
2, 2, //--grid size
0, 4, //--frame start/end
10.0); //--speed
(it should play through the frames one time, then stop.)
What were you doing when it happened?
updating my eyelid blinker script.
What were you expecting to happen instead?
for both eyelids to play their blink animation, forward and back, once.
Other information
Original Jira Fields
Field
Value
Issue
BUG-228006
Summary
llSetLinkTextureAnim w/ PING_PONG Fails w/o LOOP
Type
Bug
Priority
Unset
Status
Needs More Info
Resolution
Unresolved
Reporter
Bloodsong Termagant (bloodsong.termagant)
Created at
2019-12-12T14:47:19Z
Updated at
2019-12-12T18:31:30Z
{
'Build Id': 'unset',
'Business Unit': ['Platform'],
'Date of First Response': '2019-12-12T11:02:06.014-0600',
'ReOpened Count': 0.0,
'Severity': 'Unset',
'System': 'SL Simulator',
'Target Viewer Version': 'viewer-development',
'What just happened?': "I'm using PING_PONG, didn't test it with other types of animation.\r\n\r\nTHIS WORKS:\r\nllSetLinkTextureAnim(LINK_ALL_CHILDREN,\r\n ANIM_ON | LOOP |\r\n PING_PONG, 0,\r\n 2, 2, //--grid size\r\n 0, 4, //--frame start/end\r\n 10.0); //--speed\r\n\r\n\r\nTHIS DOES NOTHING:\r\nllSetLinkTextureAnim(LINK_ALL_CHILDREN,\r\n ANIM_ON |\r\n PING_PONG, 0,\r\n 2, 2, //--grid size\r\n 0, 4, //--frame start/end\r\n 10.0); //--speed\r\n\r\n(it should play through the frames one time, then stop.)",
'What were you doing when it happened?': 'updating my eyelid blinker script.',
'What were you expecting to happen instead?': 'for both eyelids to play their blink animation, forward and back, once.',
}
The text was updated successfully, but these errors were encountered:
Looking at the last comment from the forum, could you try slowing down the rate of the frames per second in the second script and see if the back and forth animation is visible?
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What just happened?
I'm using PING_PONG, didn't test it with other types of animation.
THIS WORKS:
llSetLinkTextureAnim(LINK_ALL_CHILDREN,
ANIM_ON | LOOP |
PING_PONG, 0,
2, 2, //--grid size
0, 4, //--frame start/end
10.0); //--speed
THIS DOES NOTHING:
llSetLinkTextureAnim(LINK_ALL_CHILDREN,
ANIM_ON |
PING_PONG, 0,
2, 2, //--grid size
0, 4, //--frame start/end
10.0); //--speed
(it should play through the frames one time, then stop.)
What were you doing when it happened?
updating my eyelid blinker script.
What were you expecting to happen instead?
for both eyelids to play their blink animation, forward and back, once.
Other information
Original Jira Fields
The text was updated successfully, but these errors were encountered: