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[BUG-228006] llSetLinkTextureAnim w/ PING_PONG Fails w/o LOOP #6174

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sl-service-account opened this issue Dec 12, 2019 · 1 comment
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@sl-service-account
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What just happened?

I'm using PING_PONG, didn't test it with other types of animation.

THIS WORKS:
llSetLinkTextureAnim(LINK_ALL_CHILDREN,
ANIM_ON | LOOP |
PING_PONG, 0,
2, 2, //--grid size
0, 4, //--frame start/end
10.0); //--speed

THIS DOES NOTHING:
llSetLinkTextureAnim(LINK_ALL_CHILDREN,
ANIM_ON |
PING_PONG, 0,
2, 2, //--grid size
0, 4, //--frame start/end
10.0); //--speed

(it should play through the frames one time, then stop.)

What were you doing when it happened?

updating my eyelid blinker script.

What were you expecting to happen instead?

for both eyelids to play their blink animation, forward and back, once.

Other information

Original Jira Fields
Field Value
Issue BUG-228006
Summary llSetLinkTextureAnim w/ PING_PONG Fails w/o LOOP
Type Bug
Priority Unset
Status Needs More Info
Resolution Unresolved
Reporter Bloodsong Termagant (bloodsong.termagant)
Created at 2019-12-12T14:47:19Z
Updated at 2019-12-12T18:31:30Z
{
  'Build Id': 'unset',
  'Business Unit': ['Platform'],
  'Date of First Response': '2019-12-12T11:02:06.014-0600',
  'ReOpened Count': 0.0,
  'Severity': 'Unset',
  'System': 'SL Simulator',
  'Target Viewer Version': 'viewer-development',
  'What just happened?': "I'm using PING_PONG, didn't test it with other types of animation.\r\n\r\nTHIS WORKS:\r\nllSetLinkTextureAnim(LINK_ALL_CHILDREN,\r\n             ANIM_ON | LOOP |\r\n             PING_PONG, 0,\r\n             2, 2,   //--grid size\r\n             0, 4,   //--frame start/end\r\n             10.0);   //--speed\r\n\r\n\r\nTHIS DOES NOTHING:\r\nllSetLinkTextureAnim(LINK_ALL_CHILDREN,\r\n             ANIM_ON |\r\n             PING_PONG, 0,\r\n             2, 2,   //--grid size\r\n             0, 4,   //--frame start/end\r\n             10.0);   //--speed\r\n\r\n(it should play through the frames one time, then stop.)",
  'What were you doing when it happened?': 'updating my eyelid blinker script.',
  'What were you expecting to happen instead?': 'for both eyelids to play their blink animation, forward and back, once.',
}
@sl-service-account
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Caleb Linden commented at 2019-12-12T18:31:26Z

Looking at the last comment from the forum, could you try slowing down the rate of the frames per second in the second script and see if the back and forth animation is visible?

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