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[BUG-227643] [ BAKES ON MESH ] Alpha fails to load properly in multi-object linksets with inconsistent joint position settings #5879
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What just happened?
I found that while alpha correctly applied to the component where joint positions were defined, it did NOT apply at all to the components where they were not. So the head was properly invisible, the upper and lower meshes turned red (black in appearance mode)
What were you doing when it happened?
Uploading/checking multiple pieces in a mesh body upload. I had changed the eye bone position to match where the eyes should go in my head mesh, uploaded with joint positions defined, then linked that in to the upper and lower body meshes I had worked on previously, both of which did not have joint positions defined.
I proceeded to define the texture as 'bake' for each respective component (Head, Upper, Lower), then wore it with a variety of system wearables, including a full body alpha.
What were you expecting to happen instead?
Alpha channels should bake down properly, regardless of joint position setting.
Other information
Only the alpha channel appears to be affected. Other wearables show up fine.
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