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This repository has been archived by the owner on Mar 28, 2024. It is now read-only.
Add LSL equivalents of llLinkParticleSystem for sound commands such as llLoopSound, llPlaySound, and llStopSound, so that sounds can be activated or stopped in other linked primitives without the script needing to reside in the primitive which the sound is playing in.
Why is this feature important to you? How would it benefit the community?
This feature can reduce overall script usage and eliminate the need to rely on link messages to have a script in a linked primitive play a sound. This benefit exists for particles and allows for one script to begin emitting particles in multiple prims within the linkset which the script resides in. The same would also benefit sounds.
Play/Loop/Stop sounds in linked primitives other than the primitive where the script exists.
Type
New Feature Request
Priority
Unset
Status
Accepted
Resolution
Accepted
Reporter
Duckie Dickins (duckie.dickins)
Created at
2019-09-18T00:22:03Z
Updated at
2021-05-12T17:55:56Z
{
'Build Id': 'unset',
'Business Unit': ['Platform'],
'Date of First Response': '2019-09-17T23:06:25.842-0500',
'How would you like the feature to work?': 'This is a re-filing of https://jira.secondlife.com/browse/VWR-23809\r\n\r\nAdd LSL equivalents of llLinkParticleSystem for sound commands such as llLoopSound, llPlaySound, and llStopSound, so that sounds can be activated or stopped in other linked primitives without the script needing to reside in the primitive which the sound is playing in.',
'Original Reporter': 'Duckie Dickins (duckie.dickins)',
'ReOpened Count': 0.0,
'Severity': 'Unset',
'Target Viewer Version': 'viewer-development',
'Why is this feature important to you? How would it benefit the community?': 'This feature can reduce overall script usage and eliminate the need to rely on link messages to have a script in a linked primitive play a sound. This benefit exists for particles and allows for one script to begin emitting particles in multiple prims within the linkset which the script resides in. The same would also benefit sounds.',
}
The text was updated successfully, but these errors were encountered:
Lucia Nightfire commented at 2019-09-18T04:06:26Z, updated at 2019-09-18T04:06:58Z
The Moles could use this to make the Linden Homes more script efficient and not have to waste scripts just for sound execution in child prims. See https://jira.secondlife.com/browse/BUG-227373
How would you like the feature to work?
This is a re-filing of https://jira.secondlife.com/browse/VWR-23809
Add LSL equivalents of llLinkParticleSystem for sound commands such as llLoopSound, llPlaySound, and llStopSound, so that sounds can be activated or stopped in other linked primitives without the script needing to reside in the primitive which the sound is playing in.
Why is this feature important to you? How would it benefit the community?
This feature can reduce overall script usage and eliminate the need to rely on link messages to have a script in a linked primitive play a sound. This benefit exists for particles and allows for one script to begin emitting particles in multiple prims within the linkset which the script resides in. The same would also benefit sounds.
Links
Related
Duplicates
Original Jira Fields
The text was updated successfully, but these errors were encountered: