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This repository has been archived by the owner on Mar 28, 2024. It is now read-only.
The horizon line is still a stark and obvious thing, when it should not be. Regardless of trying to reproduce the aesthetics of the previous environment when you look at the horizon in a photo, unless it's a crystal clear day, it's not a starkly visible thing.
What were you doing when it happened?
Using EEP viewer, looking at the sky.
What were you expecting to happen instead?
The Haze Density slider should not make the horizon line suddenly gain a dark gradient. Haze doesn't do that. Why is it doing that in SL? It makes no sense, and it's visually jarring, not to mention, it'll mess up every single pretty sunset photo.
See the accompanying GIF for a reference. This isn't supposed to work like this. Haze does not make the water in the distance suddenly mysteriously darker.
{
'Build Id': 'unset',
'Business Unit': ['Platform'],
'ReOpened Count': 0.0,
'Severity': 'Unset',
'System': 'SL Viewer',
'Target Viewer Version': 'viewer-development',
'What just happened?': "The horizon line is still a stark and obvious thing, when it should not be. Regardless of trying to reproduce the aesthetics of the previous environment when you look at the horizon in a photo, unless it's a crystal clear day, it's not a starkly visible thing.",
'What were you doing when it happened?': 'Using EEP viewer, looking at the sky.',
'What were you expecting to happen instead?': "The Haze Density slider should not make the horizon line suddenly gain a dark gradient. Haze doesn't do that. Why is it doing that in SL? It makes no sense, and it's visually jarring, not to mention, it'll mess up every single pretty sunset photo.\r\n\r\nSee the accompanying GIF for a reference. This isn't supposed to work like this. Haze does not make the water in the distance suddenly mysteriously darker.",
}
The text was updated successfully, but these errors were encountered:
What just happened?
The horizon line is still a stark and obvious thing, when it should not be. Regardless of trying to reproduce the aesthetics of the previous environment when you look at the horizon in a photo, unless it's a crystal clear day, it's not a starkly visible thing.
What were you doing when it happened?
Using EEP viewer, looking at the sky.
What were you expecting to happen instead?
The Haze Density slider should not make the horizon line suddenly gain a dark gradient. Haze doesn't do that. Why is it doing that in SL? It makes no sense, and it's visually jarring, not to mention, it'll mess up every single pretty sunset photo.
See the accompanying GIF for a reference. This isn't supposed to work like this. Haze does not make the water in the distance suddenly mysteriously darker.
Other information
https://gyazo.com/5b5a900c61708aac4c589f5fd107d7c5
Links
Related
Original Jira Fields
The text was updated successfully, but these errors were encountered: