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[BUG-227536] Avatar does not cast accurate shadow if Alpha mode = Alpha blending #5796

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sl-service-account opened this issue Aug 23, 2019 · 0 comments

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sl-service-account commented Aug 23, 2019

Repro:

  1. Enable shadows.
  2. Create a BoM avatar as described in https://community.secondlife.com/knowledgebase/english/bakes-on-mesh-r1512/
  3. Remove the mesh shoes.

Observed: The avatar shadow is just a small rounded triangle from the System hair.
Attached "BOM-shadow 6.3.0.529185.png"

Expected: The BOM mesh avatar should cast a shadow based on opacity and not on Alpha mode alone.

Workaround: Edit the mesh avatar and in the Texture tab set Alpha mode: None. However, this is not an acceptable workaround if you need a semi-transparent tattoo on an opaque skin, and are required to use Alpha mode: Alpha blending.

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Original Jira Fields
Field Value
Issue BUG-227536
Summary Avatar does not cast accurate shadow if Alpha mode = Alpha blending
Type Bug
Priority Unset
Status Accepted
Resolution Unresolved
Labels bakesonmesh
Reporter Dan Linden (dan.linden)
Assignee WorkingOnIt Linden (workingonit.linden)
Created at 2019-08-23T18:29:43Z
Updated at 2023-05-10T17:27:24Z
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