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[BUG-227533] [BoM] alpha layering in local edit mode #5793

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sl-service-account opened this issue Aug 23, 2019 · 0 comments
Open

[BUG-227533] [BoM] alpha layering in local edit mode #5793

sl-service-account opened this issue Aug 23, 2019 · 0 comments

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@sl-service-account
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Steps to repro

Test case 1.

  1. Create a universal with a semi transparent texture

  2. Apply the universal to a basic box attached to you

  3. right click and go in local edit mode

    Test case 2.

  4. Attach duck mesh from avatar boxed here The entire outfit may be acquired here http://maps.secondlife.com/secondlife/Teskylation/14/177/27

  5. Includes mesh duck and two universal textures, one opaque, one with transparency

  6. apply a universal baked texture to duck

  7. right click and go in local edit mode

  8. cam around the duck

    observed

    Test case 1
    Alpha masking problem. The pixels with alpha < 255 are rendered opaque

    Test case 2
    Alpha problem. Mesh duck can be seen through at various camera angles.

    expected

    Avatar and attachments should render the same in local edit modes as they do when not in local edit modes.

     More Info

    This only seems to happen with basic prims. On mesh objects the alpha tattoos look ok in local edit mode.
    The server bakes look correct. Problem only in local edit mode

Original Jira Fields
Field Value
Issue BUG-227533
Summary [BoM] alpha layering in local edit mode
Type Bug
Priority Unset
Status Accepted
Resolution Triaged
Labels bakesonmesh
Reporter Anchor Linden (anchor.linden)
Assignee WorkingOnIt Linden (workingonit.linden)
Created at 2019-08-23T18:22:13Z
Updated at 2019-08-23T18:23:51Z
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