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[BUG-227146] .bvh Bones Offset from Identical .anim Pose #5530

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sl-service-account opened this issue Jun 10, 2019 · 4 comments
Open
1 task

[BUG-227146] .bvh Bones Offset from Identical .anim Pose #5530

sl-service-account opened this issue Jun 10, 2019 · 4 comments

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@sl-service-account
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sl-service-account commented Jun 10, 2019

What just happened?

testing/comparing poses saved to bvh and anim formats. the inworld bvh pose is different from the anim.

What were you doing when it happened?

testing
https://youtu.be/ZODIWmpUFUs

What were you expecting to happen instead?

each format should be identical inworld

Other information

same as BUG-226575

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Original Jira Fields
Field Value
Issue BUG-227146
Summary .bvh Bones Offset from Identical .anim Pose
Type Bug
Priority Unset
Status Accepted
Resolution Accepted
Labels animations
Reporter EnCore Mayne (encore.mayne)
Created at 2019-06-10T10:20:53Z
Updated at 2019-06-13T11:13:48Z
{
  'Build Id': 'unset',
  'Business Unit': ['Platform'],
  'Date of First Response': '2019-06-10T16:28:30.400-0500',
  'ReOpened Count': 0.0,
  'Severity': 'Unset',
  'System': 'SL Viewer',
  'Target Viewer Version': 'viewer-development',
  'What just happened?': 'testing/comparing poses saved to bvh and anim formats. the inworld bvh pose is different from the anim. ',
  'What were you doing when it happened?': 'testing',
  'What were you expecting to happen instead?': 'each format should be identical inworld',
  'Where': 'beta grid',
}
@sl-service-account
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Dan Linden commented at 2019-06-10T21:28:30Z

What settings did you use when uploading the bvh - all the dialog choices like priority, loop in-out, etc.?

@sl-service-account
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EnCore Mayne commented at 2019-06-11T11:26:35Z

it makes no difference. identical results, no matter what settings used for upload. see attachment: bvh upload variables.png
![bvh upload variables.png](bvh upload variables.png)
![blender anim export.PNG](blender anim export.PNG)

@sl-service-account
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Whirly Fizzle commented at 2019-06-11T17:02:39Z

Could this be caused by the optimization applied to bvh uploads?
Ref: BUG-309 & VWR-16277

@sl-service-account
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Vir Linden commented at 2019-06-12T14:37:16Z

As Whirly notes, this is probably related to the bvh optimization pass. Because of the additional processing done on bvh files, there is no guarantee that bvh and anim will give completely identical results. I'll take a look though.

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