You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Mar 28, 2024. It is now read-only.
When wearing a "universal" wearable with textures having transparent areas, the transparency of upper layers cuts through the lower layers in the "left" and "aux" channels. (i.e. it behaves similar to an "alpha" wearable on the original channels.) It occurs when the worn object is set to alpha blending or alpha masking. My guess is that the alpha values per pixel of each layer are being added together in the composite instead of each layer being considered separately.
What were you doing when it happened?
Wear an object showing the "left arm", "left foot" and/or any of the "aux" channels and then wear multiple "universal" wearables with the upper layers having transparent areas. Set the faces with bakes to "alpha blending" or "alpha masking."
What were you expecting to happen instead?
The transparency of any given layer shouldn't change the transparency of other layers.
Other information
The alphas will "burn through" layers even if the lower layer uses a 24-bit texture with no alpha channel. The original bake channels are still behaving normally.
{
'Build Id': 'unset',
'Business Unit': ['Platform'],
'Date of First Response': '2019-06-07T12:33:59.745-0500',
"Is there anything you'd like to add?": 'The alphas will "burn through" layers even if the lower layer uses a 24-bit texture with no alpha channel. The original bake channels are still behaving normally.',
'ReOpened Count': 0.0,
'Severity': 'Unset',
'System': 'SL Viewer',
'Target Viewer Version': 'viewer-development',
'What just happened?': 'When wearing a "universal" wearable with textures having transparent areas, the transparency of upper layers cuts through the lower layers in the "left" and "aux" channels. (i.e. it behaves similar to an "alpha" wearable on the original channels.) It occurs when the worn object is set to alpha blending or alpha masking. My guess is that the alpha values per pixel of each layer are being added together in the composite instead of each layer being considered separately. ',
'What were you doing when it happened?': 'Wear an object showing the "left arm", "left foot" and/or any of the "aux" channels and then wear multiple "universal" wearables with the upper layers having transparent areas. Set the faces with bakes to "alpha blending" or "alpha masking."',
'What were you expecting to happen instead?': "The transparency of any given layer shouldn't change the transparency of other layers.",
'Where': 'This behavior is on Aditi with the revised baking service for the new channels.',
}
The text was updated successfully, but these errors were encountered:
What just happened?
When wearing a "universal" wearable with textures having transparent areas, the transparency of upper layers cuts through the lower layers in the "left" and "aux" channels. (i.e. it behaves similar to an "alpha" wearable on the original channels.) It occurs when the worn object is set to alpha blending or alpha masking. My guess is that the alpha values per pixel of each layer are being added together in the composite instead of each layer being considered separately.
What were you doing when it happened?
Wear an object showing the "left arm", "left foot" and/or any of the "aux" channels and then wear multiple "universal" wearables with the upper layers having transparent areas. Set the faces with bakes to "alpha blending" or "alpha masking."
What were you expecting to happen instead?
The transparency of any given layer shouldn't change the transparency of other layers.
Other information
The alphas will "burn through" layers even if the lower layer uses a 24-bit texture with no alpha channel. The original bake channels are still behaving normally.
Attachments
Original Jira Fields
The text was updated successfully, but these errors were encountered: