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[BUG-227092] [EEP] Shininess, Environment = 1 makes Fullbright objects too bright. #5493
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Shininess, Environment = 1 makes Fullbright objects too bright.
Repro:
0) Ensure ALM is enabled.
Observed: On the affected EEP viewer, the box turns white.
Attached "incorrect 6.4.0.527723 EEP.png"
Expected: The box should become a little brighter because it became more reflective.
Attached "correct 6.2.2.527338 release.png"
Original report:
What just happened?
I changed avatars into one that has a texture that utilizes full bright setting but no glow options. The texture did not render as expected. See the snapshot entitled EEP_ALM.png.
What were you doing when it happened?
I changed avatars.
What were you expecting to happen instead?
I was expecting the textures to load as seen in the FSrelease.png snapshot. This does include ALM.
Other information
I first noticed the issue in FS EEP build, tested it in FS current release that does NOT have EEP, and reproduced it in the current Linden Lab EEP build viewer.
EDIT: Went to the Firestorm Marina region and attached two new screenshots with both ALM on and ALM off. With it on, the entire sky is blown out alongside the textures on the ground and my avatar. With it off, most things return to some semblance of normalcy.
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