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This repository has been archived by the owner on Feb 28, 2024. It is now read-only.
AKA - Why are my Catwa eyelashes white with ALM enabled.
Steps To Reproduce
Login on EEP nightly: Second Life Release 6.4.0.527646 (64bit)
Make sure ALM is enabled.
Rez a default box.
Edit box & set diffuse texture to the default blank white.
Set box colour to dark grey.
Apply any normal or specular texture to the box - the default normal or default specular texture is fine.
Set box transparency to 2% in the build tools.
Observed Behaviour
Any object face that has a normal &/or a specular map set & transparency set via the build tool will look like it's full bright & glowing.
Bug only reproduces with ALM enabled.
Bug reproduces on default prims & on mesh & on worn rigged mesh.
See attached gifs.
Expected Behaviour
Faces with materials & transparency should not be full bright & glowy with ALM enabled.
Other Information
Bug does not reproduce on default release: Second Life Release 6.2.2.527338 (64bit)
Bug does not reproduce on the current EEP-RC build: Second Life Release 6.2.3.527250 (64bit)
I'm pretty sure this bug is new in this latest EEP nightly - Alexa would have noticed it on the previous build as she always wears an affected Catwa head.
[EEP] Any object face with a material texture & transparency is full bright white with ALM enabled
Type
Bug
Priority
Unset
Status
Closed
Resolution
Accepted
Labels
whirly-eep
Reporter
Whirly Fizzle (whirly.fizzle)
Created at
2019-05-31T16:38:13Z
Updated at
2020-06-15T15:23:19Z
{
'Build Id': 'unset',
'Business Unit': ['Platform'],
'Date of First Response': '2019-05-31T11:53:44.430-0500',
'ReOpened Count': 0.0,
'Severity': 'Unset',
'System': 'SL Viewer',
'Target Viewer Version': 'viewer-development',
'What just happened?': 'Filling in...',
'What were you doing when it happened?': '...',
'What were you expecting to happen instead?': '....',
'Where': 'Any region',
}
The text was updated successfully, but these errors were encountered:
AKA - Why are my Catwa eyelashes white with ALM enabled.
Steps To Reproduce
Login on EEP nightly: Second Life Release 6.4.0.527646 (64bit)
Make sure ALM is enabled.
Rez a default box.
Edit box & set diffuse texture to the default blank white.
Set box colour to dark grey.
Apply any normal or specular texture to the box - the default normal or default specular texture is fine.
Set box transparency to 2% in the build tools.
Observed Behaviour
Any object face that has a normal &/or a specular map set & transparency set via the build tool will look like it's full bright & glowing.
Bug only reproduces with ALM enabled.
Bug reproduces on default prims & on mesh & on worn rigged mesh.
See attached gifs.
Expected Behaviour
Faces with materials & transparency should not be full bright & glowy with ALM enabled.
Other Information
Bug does not reproduce on default release: Second Life Release 6.2.2.527338 (64bit)
Bug does not reproduce on the current EEP-RC build: Second Life Release 6.2.3.527250 (64bit)
I'm pretty sure this bug is new in this latest EEP nightly - Alexa would have noticed it on the previous build as she always wears an affected Catwa head.
Attachments
Original Jira Fields
The text was updated successfully, but these errors were encountered: