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[BUG-226951] [EEP] Atmospheric Shaders behaving badly #5385

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sl-service-account opened this issue May 6, 2019 · 2 comments
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[BUG-226951] [EEP] Atmospheric Shaders behaving badly #5385

sl-service-account opened this issue May 6, 2019 · 2 comments

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@sl-service-account
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sl-service-account commented May 6, 2019

What just happened?

After toggling various graphics settings, I discovered it was necessary to disable atmospheric shaders (or enable ALM) in order to be able to see at midday setting. 

What were you doing when it happened?

I was doing some quick shopping, TPing from store to store, changed my sky setting to midday, but found I was still in the dark. Anything full bright or had glow was glaring back at me with such intensity I could barely see the vendors. 

What were you expecting to happen instead?

Normally when visiting busy shopping locations, I disable ALM, but keep atmospheric shaders enabled. 

I was expecting by switching to midday, I wouldn't be in the dark, but be able to see where I was going and not be blinded by full bright and/or glare of glow. 

Other information

I am acutely aware of those users who are unable to run the viewer without ALM, including myself at times. The difference with EEP is vast at times which is really unfortunate. 

Attachments

Original Jira Fields
Field Value
Issue BUG-226951
Summary [EEP] Atmospheric Shaders behaving badly
Type Bug
Priority Unset
Status Closed
Resolution Accepted
Labels whirly-eep
Reporter Willow Wilder (willow.wilder)
Created at 2019-05-06T21:42:53Z
Updated at 2020-06-15T15:23:22Z
{
  'Build Id': 'unset',
  'Business Unit': ['Platform'],
  'Date of First Response': '2019-05-06T20:29:07.586-0500',
  "Is there anything you'd like to add?": '..',
  'ReOpened Count': 0.0,
  'Severity': 'Unset',
  'System': 'SL Viewer',
  'Target Viewer Version': 'viewer-development',
  'What just happened?': '..',
  'What were you doing when it happened?': '..',
  'What were you expecting to happen instead?': '..',
  'Where': 'http://maps.secondlife.com/secondlife/Testylvania%20Sandbox/204/104/22',
}
@sl-service-account
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Willow Wilder commented at 2019-05-06T22:11:17Z

Updated to add gif showing what my tattoo is now doing. :( 

@sl-service-account
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Whirly Fizzle commented at 2019-05-07T01:29:08Z

On the new Second Life Release 6.2.2.526976 (64bit) nightly build, Midday is no longer dark when ALM is disabled but the other parts of this bug still reproduce.

  • When ALM is disabled, all objects look full bright.

  • When ALM is disabled, glow is way too strong, even a 0.1 glow burns out your retinas.

     

    Second Life Release 6.2.2.526976 (64bit)
    Release NotesYou are at 201.9, 113.6, 21.9 in Testylvania Sandbox located at sim10446.agni.lindenlab.com (216.82.51.152:13012)
    SLURL: http://maps.secondlife.com/secondlife/Testylvania%20Sandbox/202/114/22
    (global coordinates 332,746.0, 306,290.0, 21.9)
    Second Life RC BlueSteel 19.04.25.526669
    Release NotesCPU: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz (3491.95 MHz)
    Memory: 16268 MB
    OS Version: Microsoft Windows 7 SP1 64-bit (Build 7601)
    Graphics Card Vendor: NVIDIA Corporation
    Graphics Card: GeForce GTX 750/PCIe/SSE2Windows Graphics Driver Version: 23.21.13.9135
    OpenGL Version: 4.6.0 NVIDIA 391.35Window size: 1920x1021
    Font Size Adjustment: 96pt
    UI Scaling: 1
    Draw distance: 256m
    Bandwidth: 3000kbit/s
    LOD factor: 2
    Render quality: 6
    Advanced Lighting Model: Enabled
    Texture memory: 512MB
    VFS (cache) creation time: April 24 2019 23:52:12J2C Decoder Version: KDU v7.10.4
    Audio Driver Version: FMOD Ex 4.44.64
    Dullahan: 1.1.1320 / CEF: 3.3626.1895.g7001d56 / Chromium: 72.0.3626.121
    LibVLC Version: 2.2.8
    Voice Server Version: Vivox 4.9.0002.30313Packets Lost: 0/33,288 (0.0%)
    May 06 2019 18:28:46 

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