Skip to content
This repository has been archived by the owner on Feb 28, 2024. It is now read-only.

[BUG-226767] [EEP] Any environment with fog looks terrible #5223

Closed
2 tasks
sl-service-account opened this issue Apr 15, 2019 · 2 comments
Closed
2 tasks

[BUG-226767] [EEP] Any environment with fog looks terrible #5223

sl-service-account opened this issue Apr 15, 2019 · 2 comments

Comments

@sl-service-account
Copy link

sl-service-account commented Apr 15, 2019

Steps To Reproduce

  • Apply a foggy environment, for example "Verdigris" sky from the Library.

  • Compare how the fog looks on an EEP viewer and on a legacy viewer.

  • Verdigris is available as a legacy windlight xml (attached) or just apply verdigris to a region & compare how the region windlight/environment looks on EEP v's legacy.

  • Alternatively just visit region Hippotropolis where Verdigris is applied as the region environment - it has been modded to add some extra fog on Hippotropolis too.

    Observed Behaviour

  • If an EEP sky setting has a small amount of fog, it will look fine close to your camera, but at greater distances all objects will be whited-out & look pretty ugly.

  • Silas Merlin made a video that shows this problem perfectly: https://www.youtube.com/watch?v=qx3U1oDOSng

  • The first half of the video shows the windlight on a legacy viewer. It looks very nice.

  • The second half of the video (start at 1:00) shows the same environment on the EEP viewer.

  • Notice how the distance hills are far too light & whited out by the fog. This looks pretty ugly :(

  • There appears to be no way to stop this effect using any of the available settings with EEP. If the environment has any fog at all, you will see this problem.

  • If an environment has a lot of fog, the effect is even worse & the fog effect just looks ugly everywhere.

  • For example, what you can currently see on the region Hippotropolis - or apply the day with asset UUID e8614715-8061-6b84-ad59-74e68f3119b6 which is the modified verdigris day adding extra fog.

  • See attached images show comparisons of scenes on Hippotropolis on EEP and legacy default release.

  • On legacy, the fog looks like fog. On EEP the fog just looks bad.

  • Observe in the attached images that:

    • On EEP the fogging seems to hardly affect the sky, it only affects the objects in the scene.

    • On EEP the water fogging looks weird - there's a sharp cut off between the too white fog on the water at the horizon line & the unfogged sky.

    • On EEP, fogged out objects are just white & get whiter the further away they are from camera. Fogged objects look too bright. There seems to no way to adjust fog colour with EEP like you could with legacy. EEP fog ignores the other environment settings. This is not the case with legacy.

      Expected Behaviour

      Nicer & more realistic looking fog on EEP viewers.

      Other Information

  • Bug reproduces on latest EEP nightly: Second Life Test 6.2.0.526156 (64bit)

  • Bug reproduces on current EEP-RC: Second Life Release 6.2.0.526104 (64bit)

  • Bug does not reproduce on default release: Second Life Release 6.1.1.525446 (64bit)

Attachments

Links

Related

Original Jira Fields
Field Value
Issue BUG-226767
Summary [EEP] Any environment with fog looks terrible
Type Bug
Priority Unset
Status Closed
Resolution Accepted
Labels whirly-eep
Reporter Whirly Fizzle (whirly.fizzle)
Created at 2019-04-15T11:35:00Z
Updated at 2020-06-15T15:23:06Z
{
  'Build Id': 'unset',
  'Business Unit': ['Platform'],
  'ReOpened Count': 0.0,
  'Severity': 'Unset',
  'System': 'SL Viewer',
  'Target Viewer Version': 'viewer-development',
  'What just happened?': 'Filling in...',
  'What were you doing when it happened?': '....',
  'What were you expecting to happen instead?': '....',
  'Where': 'Any region',
}
@sl-service-account
Copy link
Author

Whirly Fizzle commented at 2019-04-15T17:25:08Z

Bug still reproduces on new EEP nightly: Second Life Release 6.2.0.526189 (64bit)

Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Projects
None yet
Development

No branches or pull requests

1 participant