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This repository has been archived by the owner on Feb 28, 2024. It is now read-only.
Apply a foggy environment, for example "Verdigris" sky from the Library.
Compare how the fog looks on an EEP viewer and on a legacy viewer.
Verdigris is available as a legacy windlight xml (attached) or just apply verdigris to a region & compare how the region windlight/environment looks on EEP v's legacy.
Alternatively just visit region Hippotropolis where Verdigris is applied as the region environment - it has been modded to add some extra fog on Hippotropolis too.
Observed Behaviour
If an EEP sky setting has a small amount of fog, it will look fine close to your camera, but at greater distances all objects will be whited-out & look pretty ugly.
The first half of the video shows the windlight on a legacy viewer. It looks very nice.
The second half of the video (start at 1:00) shows the same environment on the EEP viewer.
Notice how the distance hills are far too light & whited out by the fog. This looks pretty ugly :(
There appears to be no way to stop this effect using any of the available settings with EEP. If the environment has any fog at all, you will see this problem.
If an environment has a lot of fog, the effect is even worse & the fog effect just looks ugly everywhere.
For example, what you can currently see on the region Hippotropolis - or apply the day with asset UUID e8614715-8061-6b84-ad59-74e68f3119b6 which is the modified verdigris day adding extra fog.
See attached images show comparisons of scenes on Hippotropolis on EEP and legacy default release.
On legacy, the fog looks like fog. On EEP the fog just looks bad.
Observe in the attached images that:
On EEP the fogging seems to hardly affect the sky, it only affects the objects in the scene.
On EEP the water fogging looks weird - there's a sharp cut off between the too white fog on the water at the horizon line & the unfogged sky.
On EEP, fogged out objects are just white & get whiter the further away they are from camera. Fogged objects look too bright. There seems to no way to adjust fog colour with EEP like you could with legacy. EEP fog ignores the other environment settings. This is not the case with legacy.
Expected Behaviour
Nicer & more realistic looking fog on EEP viewers.
Other Information
Bug reproduces on latest EEP nightly: Second Life Test 6.2.0.526156 (64bit)
Bug reproduces on current EEP-RC: Second Life Release 6.2.0.526104 (64bit)
Bug does not reproduce on default release: Second Life Release 6.1.1.525446 (64bit)
Steps To Reproduce
Apply a foggy environment, for example "Verdigris" sky from the Library.
Compare how the fog looks on an EEP viewer and on a legacy viewer.
Verdigris is available as a legacy windlight xml (attached) or just apply verdigris to a region & compare how the region windlight/environment looks on EEP v's legacy.
Alternatively just visit region Hippotropolis where Verdigris is applied as the region environment - it has been modded to add some extra fog on Hippotropolis too.
Observed Behaviour
If an EEP sky setting has a small amount of fog, it will look fine close to your camera, but at greater distances all objects will be whited-out & look pretty ugly.
Silas Merlin made a video that shows this problem perfectly: https://www.youtube.com/watch?v=qx3U1oDOSng
The first half of the video shows the windlight on a legacy viewer. It looks very nice.
The second half of the video (start at 1:00) shows the same environment on the EEP viewer.
Notice how the distance hills are far too light & whited out by the fog. This looks pretty ugly :(
There appears to be no way to stop this effect using any of the available settings with EEP. If the environment has any fog at all, you will see this problem.
If an environment has a lot of fog, the effect is even worse & the fog effect just looks ugly everywhere.
For example, what you can currently see on the region Hippotropolis - or apply the day with asset UUID e8614715-8061-6b84-ad59-74e68f3119b6 which is the modified verdigris day adding extra fog.
See attached images show comparisons of scenes on Hippotropolis on EEP and legacy default release.
On legacy, the fog looks like fog. On EEP the fog just looks bad.
Observe in the attached images that:
On EEP the fogging seems to hardly affect the sky, it only affects the objects in the scene.
On EEP the water fogging looks weird - there's a sharp cut off between the too white fog on the water at the horizon line & the unfogged sky.
On EEP, fogged out objects are just white & get whiter the further away they are from camera. Fogged objects look too bright. There seems to no way to adjust fog colour with EEP like you could with legacy. EEP fog ignores the other environment settings. This is not the case with legacy.
Expected Behaviour
Nicer & more realistic looking fog on EEP viewers.
Other Information
Bug reproduces on latest EEP nightly: Second Life Test 6.2.0.526156 (64bit)
Bug reproduces on current EEP-RC: Second Life Release 6.2.0.526104 (64bit)
Bug does not reproduce on default release: Second Life Release 6.1.1.525446 (64bit)
Attachments
Links
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Original Jira Fields
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