You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Feb 28, 2024. It is now read-only.
In older versions of the viewer, specular reflections would be generated on water by point lights and projectors.
Due to the brightness of specular highlights in ALM however, this features was removed. Not helping matters was the fact that normals were not being encoded in the appropriate space.
This fix does two things:
It re-enables specular on the water plane
It scales specular on the water plane so that bloom and specular highlights aren't brighter than they are without ALM
Point lights are not creating specular reflections on water
Type
Bug
Priority
Unset
Status
Accepted
Resolution
Accepted
Labels
whirly-eep
Reporter
Geenz Spad (geenz.spad)
Created at
2019-04-02T06:58:20Z
Updated at
2020-06-15T15:23:13Z
{
'Build Id': 'unset',
'Business Unit': ['Platform'],
'Date of First Response': '2019-04-02T08:39:11.876-0500',
'ReOpened Count': 0.0,
'Severity': 'Unset',
'System': 'SL Viewer',
'Target Viewer Version': 'viewer-development',
'What just happened?': "Another one just for tracking. PR is here: https://bitbucket.org/rider_linden/viewer-eep/pull-requests/update/322\r\n\r\nIn older versions of the viewer, specular reflections would be generated on water by point lights and projectors.\r\n\r\nDue to the brightness of specular highlights in ALM however, this features was removed. Not helping matters was the fact that normals were not being encoded in the appropriate space.\r\n\r\nThis fix does two things:\r\n* It re-enables specular on the water plane\r\n* It scales specular on the water plane so that bloom and specular highlights aren't brighter than they are without ALM",
'What were you doing when it happened?': 'Poking around shaders.',
'What were you expecting to happen instead?': 'To not poke around shaders.',
}
The text was updated successfully, but these errors were encountered:
It does, more or less. Though I'm not clear on what they mean exactly by supporting materials in reflections - that was always a "maybe in the future" sort of thing.
What just happened?
Another one just for tracking. PR is here: https://bitbucket.org/rider_linden/viewer-eep/pull-requests/update/322
In older versions of the viewer, specular reflections would be generated on water by point lights and projectors.
Due to the brightness of specular highlights in ALM however, this features was removed. Not helping matters was the fact that normals were not being encoded in the appropriate space.
This fix does two things:
What were you doing when it happened?
Poking around shaders.
What were you expecting to happen instead?
To not poke around shaders.
Other information
Links
Related
Original Jira Fields
The text was updated successfully, but these errors were encountered: