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[BUG-226642] Inter-Continental Sea Corridors #5134

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sl-service-account opened this issue Apr 1, 2019 · 1 comment
Closed

[BUG-226642] Inter-Continental Sea Corridors #5134

sl-service-account opened this issue Apr 1, 2019 · 1 comment

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@sl-service-account
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sl-service-account commented Apr 1, 2019

How would you like the feature to work?

My proposal is an idea to connect the main continents of SL together with a network of straight, protected deep sea corridors that would allow sea and air navigation by all sizes of sea vessels and aircraft.

I have attached two maps for your consideration:

  • A "fat" version, which links all the continents with a thorough network of sea corridors, which allows residents a wide variation of route choices.

  • A "slim" version which uses less resources, but still links most of the largest major continents. (Sorry Zindra and Sharp!)

    On my attached maps, the dark blue lines are my proposed new corridor route ideas. The lighter blue areas are corridors which already exist, some would need updating to accommodate large vessels (particularly around the northern areas of Nautilus, Bay City and Nova Albion).

    The sea corridors I have proposed are straight lines and right angles, not diagonals.  I'm not a fan of diagonal sim corner-cutting across three quick consecutive region corners, as this usually ends terribly with a viewer freeze and requires a restart/relog.

    I also hope to recreate the look and feel of a long distance ocean voyage for large ships, which are usually far out at sea. Attempting long distance inter-continental voyages tightly pressed up against a short, shallow uneven coastlines or rivers in a Queen Mary sized ocean liner, freighter, warship or oil tanker may prove to be very difficult - or actually impossible.

    As many residents will testify, there is very little access to large bodies of water in SL for those who have large ships, while smaller vessels such as sail and motor boats are relatively spoilt for choices.

    Aircraft too, especially airliners, perform better in long straight uncluttered sim corridors away from skyboxes, parcel security orbs and the general lagginess of populated land. Anyone who has flown up the new long straight remote Jeogoet sea channel recently will agree with this.

    Perhaps every 10 regions or so along a corridor route, a short duration rez area could be created, allowing time and space to re-rez vessels of owners/passengers that have "crashed" during a region crossing, or other similar mishap.

    Should my full proposal be rejected, I would hope at least you could link the two continents of Sansara and Satori with one single protected sea corridor, preferably in the route shown on my "Slim" map, which would also benefit the inhabitants of other continents linked with these two.

    Thankyou.

    Why is this feature important to you? How would it benefit the community?

    Although this network would take great effort and resources to achieve, I think It would have greater benefits. Not only to sailing and flying enthusiasts, but it could increase interest, growth and prosperity to previously unnconnected regions and continents. New sea corridors may also be an attractive offer to investors, who could create new regions near to sea corridors, giving them access to the major continents of the SL grid. However, these new island regions should be strictly policed (use the SL Coastguard maybe?!) and discouraged from claiming, building and blocking the protected sea channels. 

Attachments

Original Jira Fields
Field Value
Issue BUG-226642
Summary Inter-Continental Sea Corridors
Type New Feature Request
Priority Unset
Status Closed
Resolution Unactionable
Reporter SarahKB7 Koskinen (sarahkb7.koskinen)
Created at 2019-04-01T19:24:05Z
Updated at 2019-04-03T18:42:32Z
{
  'Build Id': 'unset',
  'Business Unit': ['Platform'],
  'Date of First Response': '2019-04-03T13:42:32.183-0500',
  'How would you like the feature to work?': 'My proposal is an idea to connect the main continents of SL together with a simple network of straight, protected deep sea corridors that would allow sea and air navigation by all sizes of sea vessels and aircraft.\r\nOn my attached map, the dark blue lines are my proposed new corridor route ideas. The lighter blue areas are corridors which already exist, some would need updating to accomdate large vessels (particularly around Bay City and Nova Albion).\r\nPerhaps every 10 regions or so along a corridor route, a short duration rez area could be created which would allow time and space to re-rez vessels of owners/passengers that have "crashed" during a region crossing, or other similar mishap.',
  'ReOpened Count': 0.0,
  'Severity': 'Unset',
  'Target Viewer Version': 'viewer-development',
  'Why is this feature important to you? How would it benefit the community?': 'Although this network would be a great effort to achieve, I think It would have even greater benefits, not only to sailing and flying enthusiasts, but it would bring tourism, publicity and new residents to regions that have declined or been neglected, thus increasing interest, growth and prosperity overall.  ',
}
@sl-service-account
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Kyle Linden commented at 2019-04-03T18:42:32Z

Hi Sarah,

Thank you for your suggestion. We've reviewed your request and determined that it is not something we can tackle at this time.

Please be assured that we truly appreciate the time you invested in creating this feature request, and have given it thoughtful consideration among our review team. This wiki outlines some of the reasoning we use to determine which requests we can, or can't, take on: http://wiki.secondlife.com/wiki/Feature_Requests

Thanks again for your interest in improving Second Life.

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