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[BUG-226635] [EEP] In-world objects, land and avatars are largely unaffected by atmospheric settings when ALM is enabled #5129

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sl-service-account opened this issue Mar 31, 2019 · 2 comments

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@sl-service-account
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sl-service-account commented Mar 31, 2019

Steps To Reproduce

  • Login on an EEP viewer.

  • Apply the setting "[TOR] SCIFI - Big pink" from the Library settings.

  • Note that there is nothing special about this setting - it will reproduce with any sky setting that is supposed to heavily bathe the scene in the Ambient Color.

  • Observe how avatars, terrain & objects look when ALM is enabled & disabled.

    Observed Behaviour

  • When ALM is disabled, the scene is heavily bathed in the Ambient Color.

  • Avatars, objects & the terrain in the scene will all be bathed in a dark pink/red colour.

  • This is what this setting is supposed to do & this is how it looks on a legacy viewer too.

  • See Fig 1 & Fig 3 attached showing ALM disabled.

  • When ALM is enabled, the scene is no longer bathed in the Ambient Color like it should be.

  • Fig 2 & Fig 4 attached show the effect when ALM is enabled.

  • There does not seem to be a way to get the scene heavily bathed with the Ambient Colour on an EEP viewer when ALM is enabled.

  • This is a pretty big bug for photographers who will not want to disable ALM to get the look they need.

  • Users testing the Firestorm EEP merge have already complained about this problem.

    Expected Behaviour

    There needs to be some way to bathe the scene in the ambient color when ALM is enabled on EEP viewers.

Attachments

Original Jira Fields
Field Value
Issue BUG-226635
Summary [EEP] In-world objects, land and avatars are largely unaffected by atmospheric settings when ALM is enabled
Type Bug
Priority Unset
Status Closed
Resolution Accepted
Labels whirly-eep
Reporter Whirly Fizzle (whirly.fizzle)
Created at 2019-03-31T11:45:34Z
Updated at 2020-06-15T15:23:24Z
{
  'Build Id': 'unset',
  'Business Unit': ['Platform'],
  'ReOpened Count': 0.0,
  'Severity': 'Unset',
  'System': 'SL Viewer',
  'Target Viewer Version': 'viewer-development',
  'What just happened?': 'Filling in...',
  'What were you doing when it happened?': '...',
  'What were you expecting to happen instead?': '....',
  'Where': 'Any region',
}
@sl-service-account
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Whirly Fizzle commented at 2019-03-31T12:27:26Z

The same problem can be seen when set to the default Midnight setting.
World -> Environment -> Midnight.

ALM disabled: Looks as expected - avatars, objects & terrain are bathed in dark as they should be.
https://prnt.sc/n5ezpt
https://prnt.sc/n5f06o

ALM enabled: Avatars, objects & terrain are far too light & look like they even glow slightly
https://prnt.sc/n5f01k
https://prnt.sc/n5f0a1

@sl-service-account
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Whirly Fizzle commented at 2019-03-31T12:32:33Z

Just to clarify - this has nothing to do with trying to use legacy windlights that have been converted to EEP & expecting them to look the same.
This bug appears to be that some EEP atmospheric settings are not rendering correctly in deferred rendering.

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