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This repository was archived by the owner on Mar 28, 2024. It is now read-only.
Sunlight contribution appears to be broken. See attached screenshots. It appears mid levels aren't being correctly represented potentially meaning that gamma correction is not functioning correctly under EEP. A similar problem existed on point and spot lights. I have fixed it in a separate repo.
What were you doing when it happened?
Fixing point and spot lights in EEP. During my testing I thought to test the sun and moon light contributions. The results (with the environment floater with the currently selected colors displayed) are shown in the screenshots below.
What were you expecting to happen instead?
The raw sun and moon contributions to match the colors that I have input.
Other information
The most straightforward way to test this is to open the softenLightF.glsl shaders in class1 and class2, overwrite col.rgb with sun_contrib after the water fog has been applied, and start messing with the sun light settings. Note that it does not matter what the ambient, blue horizon, or blue density colors are nor the scene gamma. The result will be the same.
{
'Build Id': 'unset',
'Business Unit': ['Platform'],
'Date of First Response': '2019-03-29T19:34:28.054-0500',
"Is there anything you'd like to add?": 'The most straightforward way to test this is to open the softenLightF.glsl shaders in class1 and class2, overwrite col.rgb with sun_contrib after the water fog has been applied, and start messing with the sun light settings. Note that it does not matter what the ambient, blue horizon, or blue density colors are nor the scene gamma. The result will be the same.',
'ReOpened Count': 0.0,
'Severity': 'Unset',
'System': 'SL Viewer',
'Target Viewer Version': 'viewer-development',
'What just happened?': "Sunlight contribution appears to be broken. See attached screenshots. It appears mid levels aren't being correctly represented potentially meaning that gamma correction is not functioning correctly under EEP. A similar problem existed on point and spot lights. I have fixed it in a separate repo.",
'What were you doing when it happened?': 'Fixing point and spot lights in EEP. During my testing I thought to test the sun and moon light contributions. The results (with the environment floater with the currently selected colors displayed) are shown in the screenshots below.',
'What were you expecting to happen instead?': 'The raw sun and moon contributions to match the colors that I have input.',
'Where': 'Hippo Hollow',
}
The text was updated successfully, but these errors were encountered:
What just happened?
Sunlight contribution appears to be broken. See attached screenshots. It appears mid levels aren't being correctly represented potentially meaning that gamma correction is not functioning correctly under EEP. A similar problem existed on point and spot lights. I have fixed it in a separate repo.
What were you doing when it happened?
Fixing point and spot lights in EEP. During my testing I thought to test the sun and moon light contributions. The results (with the environment floater with the currently selected colors displayed) are shown in the screenshots below.
What were you expecting to happen instead?
The raw sun and moon contributions to match the colors that I have input.
Other information
The most straightforward way to test this is to open the softenLightF.glsl shaders in class1 and class2, overwrite col.rgb with sun_contrib after the water fog has been applied, and start messing with the sun light settings. Note that it does not matter what the ambient, blue horizon, or blue density colors are nor the scene gamma. The result will be the same.
Attachments
Original Jira Fields
The text was updated successfully, but these errors were encountered: