[BUG-226593] [Bakes on Mesh] Left arm and left leg aux tattoo render alphas black #5094
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Kyle Linden commented at 2019-03-27T23:10:19Z Hi Siddean, There seems to be two issues here to unpack.
What I would prefer to do is import the, alpha rendering as black, aspect of this report as a stand alone bug. Then ask that you file the concerns you have about the need for additional right arm and leg layers as a separate feature request. This was the first Bakes on Mesh RC so there is still time to evaluate feedback about this feature. Thanks! |
Siddean Munro commented at 2019-03-28T04:00:26Z Hi Kyle, Works for me! I'll log a new feature request today for the right arm and leg and provide some visual references to explain why it's needed :) Cheers Sidd |
Siddean Munro commented at 2019-03-28T04:42:50Z Added a pic to demonstrate this bug |
Siddean Munro commented at 2019-04-02T09:34:26Z Update - https://jira.secondlife.com/browse/BUG-226599 this is the new Jira for the right arm and leg feature |
Kyle Linden commented at 2019-05-23T16:01:59Z, updated at 2019-05-23T19:45:21Z Hi Siddean, Confirmed. What may have given us a false positive is that if even one opaque texture is in the bake stack this issue does not repro. Reopening internal. Thanks! |
Siddean Munro commented at 2019-06-11T08:25:11Z Hi Kyle, hate to be the bearer of bad news but this is still not working. The texture now renders properly when in the texture edit mode, but as soon as you save and close, back to black! https://i.gyazo.com/35dc4b2e8c5ca8508b8912ca9b50d0f4.mp4 |
Kyle Linden commented at 2019-06-17T16:32:18Z Hi Siddean, Will you please confirm which viewer build and whether you were on Production or the Beta grid. (Specify region name and server build too.) Thanks! |
Siddean Munro commented at 2019-06-18T03:18:21Z The current viewer build and on Agni on my home sim IthilRakka Second Life Release 6.3.0.527701 (64bit) You are at 56.5, 98.3, 76.5 in IthilRakka located at sim9231.agni.lindenlab.com (216.82.42.167:13017) CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz (3695.99 MHz) Windows Graphics Driver Version: 26.21.14.3086 Window size: 2560x1377 J2C Decoder Version: KDU v7.10.4 |
Kyle Linden commented at 2019-06-18T15:38:52Z Hi Siddean, The next few fixes for the bake service will be applied to the Beta grid (Aditi) first. Thanks! |
What just happened?
Left arm and left leg alone are not suitable to provide wearers with asymmetry on tattoo layers. these options also have a rendering bug which sets transparent textures baked to those areas black and solid
What were you doing when it happened?
Trying to work out how to provide asymmetrical tattoos to wearers of my body parts.
What were you expecting to happen instead?
Both arms and both legs need to be included in the auxiliary tattoo layer. Not just left arm and left leg.
Also - rendering bug which turns transparent textures applied to the aux texture slots black when rendered to a mesh.
Other information
Currently a tattoo baked to the system tattoo will bake texture to both the right arm and the left arm, right foot and left foot, because of how the default UV is laid out. If another mesh layer is added that uses the aux tattoo LEFT ARM then that is shown over what is baked into the UPPER BODY region. same with the feet. In order to get around this, I would need to provide a "harness" of sorts which is an extra mesh layer for the arms and feet, but for that to work properly, we also need to add the RIGHT ARM and RIGHT FOOT into the auxiliary tattoo layer so the tattoo creator can make one layer to manage the arms/feet and one that bakes to the torso/legs as normal, excluding the arms and feet. I could use the AUX texture options for the right arm and foot, but chances are someone will use this for some other purpose and break the tattoo.
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